Ghimlyt Dark is essentially an interactive 20 minute cutscene and that's fine! It works perfectly as a Main Scenario dungeon for encapsulating the feelings of the story, and the story this time is WoL and friends cut swathes through the Garlean troops, not WoL and friends struggle against an overwhelming force and barely make it through alive. If the content were harder, most groups would have multiple wipes, and that would have absolutely killed the story hype.

Now on the other hand, when you have a story like Binding Coil of Bahamut, where in-story you are supposed to be struggling against all odds, constant wipes followed by eventual victory makes the story all the better. I love the challenging content of this game, but it has a time and a place, and Ghimlyt Dark was not it.