Well, you'll have two new jobs to do endgame in late June. And a Public Dungeon as different endgame in Hydatos before that.
Which covers the issue of having Several endgame but only one of them is allowed to be the universal more rewarding regarding gear, or else those who do this content will feel completely betrayed and will complain endlessly. So, those other endgames needs to stay separate.
I'd be content with squadron functionality
See, the thing is, I'm a person who cares about flavor and gameplay. So if I do end up liking BLU, telling me I have other jobs to play the rest of the game with doesn't quite cut it, as has been covered at length in this thread and others.
Sure, but if you like BLU because of the customization and the collection part, it would be pretty difficult to keep those while joining everything else.
You realize that this is essentially the same thing as discussing a job's optimal rotation, correct? Continuously spamming Water Cannon and nothing else isn't optimal by any means. Likewise, spamming Shield Lob also isn't optimal. When formulating a rotation, actions are compared against each other to determine what has the greatest value and what should be prioritized. Any discussion related to what spells should be equipped will cover the exact same points.
True, but at the same time, if they integrated BLU into the rest of the game correctly, that won't be going anywhere. It will still be there in the Masked Carnivale. So for me, and many others, it would still be a net gain.
Funny how I am only lvl 14 and I kinda already use a small rotation to kill monsters for exp. Buff for attack, the ice to make damage over time and then water on single enemies and the aoes on groups. Hm sounds a lot like other jobs to me. Also final sting and self destruction do kill you but not necessarily the monster thus I dont find much use in them right now (other for seeing the skill be cast)
Of course that can change later but if you truly want to use blue to maybe run some instances solo and challenge yourself you will have a rotation, simply because it gives the most DPS. Thus I still dont understand why this could not have a certain amount of balanced skills for instances and the rest for fun outside of them. How long will blowing yourself up be really funny?
Its also really frustrating if you have trolls or people who seemingly dont understand the basic of how we learn it..and if there is no one there you are (if its on your level range) just standing there, getting hit, and are waiting for the skill to be used..was not fun for me.
I can see it being fun at max level with all its skills and maybe trying it out in the carneval, but this could have been done as a normal job with the carneval on top too. Also for this I feel like the journey is supposed to be the fun part and if that is not fun for me I am not sure what I would get out of this. Killing useless trash monsters around the world for flashy skills?
Its great to see more people on the maps but honestly isnt that always the case with new jobs?
I know some people who seem to think I shouldn't be allowed to have/voice an opinion before playing BLU.
Mostly they just seem to want me to enjoy it for what it is, but I honestly don't see the point. We already know it has no endgame.
It would be like saying that I don't know the joy of having a car before I own one.. and then having me buy a car that doesn't drive - doesn't work - won't go anywhere. Yay, I have a car, I can sit in it... but it won't move.
Yay, I leveled BLU, ...but now I can't do content with it. What's the point?
Why would I go level it, risk liking it, and then have more disappointment in not being able to play it normally - raiding, endgame.You missed the "By that definition" part. Nabiri complained that not playing it "normally" (which she clarified as meaning raiding) meant that there was no point in BLU, as "We already know it has no endgame." Reynhart responded to point out that there are other things that don't have that specific endgame.
Exactly. BLU has its own endgame, just like crafting and gathering have their own endgame, etc. Nabiri and numerous others are insisting that the only endgame that counts is raiding, and they're ignoring that the game already has alternate endgames that lots of other players like.
I agree that how good BLU's endgame is remains to be seen, but just demanding that the mere fact that it's something other than raiding makes it automatically pointless is ridiculous. There are plenty of people who like FFXIV but don't like raiding (or simply want some variety and to have something else to do besides raiding once in a while). Those are the people BLU is for.
Ok, in a thread with over a thousand posts, it's possible I've forgotten a couple, but I don't recall having seen anyone make that argument, that blue mages would be lazy. The most common argument was that it would be somewhere between prohibitively difficult and impossible to balance dungeon content for a job that's as varied as BLU.I hope people realize the double standard that is being applied to Blue Mage. The number one argument that people state as a reason for why Blue Mage should be limited is that, because some BLUs will be lazy, no BLU should be allowed entry. If we applied that same logic to every job, everything would be limited.
Shrink it down? That 49 is just the initial starting point. It has over a hundred planned already, with undoubtedly more to come after that. That's the whole point of it. BLU is a collector's job, and collecting all those skills is its main point in existing (just as it has been in every other iteration). You can't shrink down the number of skills to something approaching other jobs without removing BLU's whole purpose.
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