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  1. #991
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DamianFatale View Post
    Blue Mage should be usable in duty finder. The idea of a job being limited is ridiculous. Maybe if its a temporary testing period, but that is it.
    I don't find it ridiculous at all. Like I told you in Limsa, it will likely be impossible to balance without stripping the class of what made it unique. Also it also stops the headaches when Mr. Blue Mage shows up in an end game dungeon still missing most of his spell book. And you can't say "Well they have to have so many spells to be able to enter." Ok but what if they show up with the most useless spells Blue has available? Say they have to have these specific spells? Then you may as well have Blue learn spells like every other class does, which would strip Blue of the unique flavor it's always had.

    Would it be nice to see it being able to be used, sure. I have friends who would like to main it. Is it possible, eh, I'm no game dev...but I'm sure SE tried all avenues before deciding to limit the job. It preserves the true essence of what Blue Mage is without letting it inhibit the gameplay of other players. Also, not like you can't get some buddies and do the dungeons with them.
    (5)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  2. #992
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    I hope people realize the double standard that is being applied to Blue Mage. The number one argument that people state as a reason for why Blue Mage should be limited is that, because some BLUs will be lazy, no BLU should be allowed entry. If we applied that same logic to every job, everything would be limited.
    (9)

  3. #993
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Linadae View Post
    I don't find it ridiculous at all. Like I told you in Limsa, it will likely be impossible to balance without stripping the class of what made it unique.
    Why do you think this argument even holds up? The only thing that makes BLU unique is that it uses abilities that it learns from Monsters. That is it, nothing more nothing less. I think people have held up this idealized overpowered BLU from other games and have cemented it into their minds that that is the unique "BLU" calling card. Do I think the learning mechanic is unique and interesting? Sure I do but I don't find its implementation worthy of stripping the class from playing in most of the battle content in this game. The one way I'd imagine this class to work beautifully in its current state would be an idea I read during an argument of this class. Instead of a Limited Job make it an Advanced Job that makes it clear that just playing the story alone would not be enough to learn all your abilities, to make it clear that you really need to put in the time to make BLU complete. I think it'd easily be done if you balanced the skills around a bit, I mean it already has 49 skills it can learn, no reason you can't just shrink down that pool a tad and have it more balanced to existing content. Also on the topic of "unique" the argument is made moot given the Iconic Skill: Mighty Guard got turned into a Tank Stance instead of a party wide defensive buff.
    (9)

  4. #994
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Blueyes View Post
    I hope people realize the double standard that is being applied to Blue Mage. The number one argument that people state as a reason for why Blue Mage should be limited is that, because some BLUs will be lazy, no BLU should be allowed entry.
    No. Because BLU is customizable, there will be disagreement of what spells you should have equipped, so, to prevent drama into the duties, it is limited. Also, BLU is, for all we know, the only job that won't be the same at his native level and when synced. A lvl50 BLU having learned Eruption could go back to Sastasha with that Eruption set. So, two BLUs of the same current level will be different, and it's not just a "lazy" concern.

    And, my personal opinion is that it's a good thing, but not exactly regarding BLU itself, but more for the idea that we might have more customization later, and that the only downside would be that this customization won't be activated in matchmaking. I'd love to have access to talent trees, that you'd check in Duty Finder like "Unsync" or "Min ilvl".
    Quote Originally Posted by Noodle_Trinidad View Post
    The only thing that makes BLU unique is that it uses abilities that it learns from Monsters. That is it, nothing more nothing less.
    Hmm, no...
    • Have to chose what spells to equip
    • Spells don't have a level to use
    That's two huge differences between BLU and the other jobs.
    (7)
    Last edited by Reynhart; 01-15-2019 at 05:48 PM.

  5. #995
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Linadae View Post
    I don't find it ridiculous at all. Like I told you in Limsa, it will likely be impossible to balance without stripping the class of what made it unique. Also it also stops the headaches when Mr. Blue Mage shows up in an end game dungeon still missing most of his spell book. And you can't say "Well they have to have so many spells to be able to enter." Ok but what if they show up with the most useless spells Blue has available? Say they have to have these specific spells? Then you may as well have Blue learn spells like every other class does, which would strip Blue of the unique flavor it's always had.

    Would it be nice to see it being able to be used, sure. I have friends who would like to main it. Is it possible, eh, I'm no game dev...but I'm sure SE tried all avenues before deciding to limit the job. It preserves the true essence of what Blue Mage is without letting it inhibit the gameplay of other players. Also, not like you can't get some buddies and do the dungeons with them.
    Please don't reveal personal info about me.
    (1)

  6. #996
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by DamianFatale View Post
    Please don't reveal personal info about me.
    That they spoke with you in Limsa is revealing personal info about you? What? o.O
    (8)

  7. #997
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by Blueyes View Post
    I hope people realize the double standard that is being applied to Blue Mage. The number one argument that people state as a reason for why Blue Mage should be limited is that, because some BLUs will be lazy, no BLU should be allowed entry. If we applied that same logic to every job, everything would be limited.
    I want BLU to stay as what it is because BLU doesn't need to be a generic job with a generic rotation just like the others.
    We already got too many generic jobs that doesn't feel they are what they're supposed to be, like SMN that is just a warlock with a pet, RDM is just a DPS with a placebo heal, and BLM, or more like Fire mage, because it's his main damage spell. Since we don't have "elements" in this game, all the casters are just generic mages with a rotation.

    If you want to play generic jobs, just pick one of these casters and leave BLU alone.
    (5)

    Twitch: https://www.twitch.tv/chocoferu/
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    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  8. #998
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    No. Because BLU is customizable, there will be disagreement of what spells you should have equipped, so, to prevent drama into the duties, it is limited. Also, BLU is, for all we know, the only job that won't be the same at his native level and when synced. A lvl50 BLU having learned Eruption could go back to Sastasha with that Eruption set. So, two BLUs of the same current level will be different, and it's not just a "lazy" concern.

    And, my personal opinion is that it's a good thing, but not exactly regarding BLU itself, but more for the idea that we might have more customization later, and that the only downside would be that this customization won't be activated in matchmaking. I'd love to have access to talent trees, that you'd check in Duty Finder like "Unsync" or "Min ilvl".
    While I am all for customization the issue with this is that it came with the cost of doing most battle-oriented content in the game. Had they confirmed that all the Jobs would eventually get a similar treatment in 5.0 and this was just a taste of what we'll get then I think the overall community consensus would have been better but alas we already know that come 5.0 BLU will slowly get its level cap increased thru patches meaning any indication of that ever seeping into our main game design is slim to none.

    Quote Originally Posted by Reynhart View Post
    Hmm, no...
    • Have to chose what spells to equip
    • Spells don't have a level to use
    That's two huge differences between BLU and the other jobs.
    Theres a huge difference between BLU and the other Jobs in this game because they made it like that from the get go. Instead of building upon the system they went back and stripped away parts of it and added something else in hopes of making it feel like a whole class when compared to the rest and in my honest opinion it will never be a whole class. I still think the Advanced Job idea would work better in keeping the "Learning" attribute that is associated with BLU intact. Also yes the only thing UNIQUE about Blue Mage is the fact that it learns monster abilities.


    Blue Mages, as their name implies, focus on Blue Magic, a special subset of Magic that allows them to use attacks otherwise exclusive to enemies.
    FFV: The Blue Mage's innate ability, Learning, is what makes the Blue Mage a Blue Mage.

    So tell me how anything outside of Blue Magic which is Learning Monster Abilities isn't the thing that makes BLU unique?
    (8)

  9. #999
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by DamianFatale View Post
    Please don't reveal personal info about me.
    Boi, wut? How is a simple discussion in Limsa revealing any personal info? Anybody could walk up to "Ikigai Mol" (if that is your current character, I assume it is) and strike up and conversation - that is not revealing personal info. Quit being so sensitive over a thread that has varied opinions about an already touchy subject.
    (8)

  10. #1000
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ChocoFeru View Post
    I want BLU to stay as what it is because BLU doesn't need to be a generic job with a generic rotation just like the others.
    We already got too many generic jobs that doesn't feel they are what they're supposed to be, like SMN that is just a warlock with a pet, RDM is just a DPS with a placebo heal, and BLM, or more like Fire mage, because it's his main damage spell. Since we don't have "elements" in this game, all the casters are just generic mages with a rotation.

    If you want to play generic jobs, just pick one of these casters and leave BLU alone.
    Blu does have a "generic" rotation though, its just wishful thinking to think otherwise
    (9)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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