Quote Originally Posted by Linadae View Post
I don't find it ridiculous at all. Like I told you in Limsa, it will likely be impossible to balance without stripping the class of what made it unique.
Why do you think this argument even holds up? The only thing that makes BLU unique is that it uses abilities that it learns from Monsters. That is it, nothing more nothing less. I think people have held up this idealized overpowered BLU from other games and have cemented it into their minds that that is the unique "BLU" calling card. Do I think the learning mechanic is unique and interesting? Sure I do but I don't find its implementation worthy of stripping the class from playing in most of the battle content in this game. The one way I'd imagine this class to work beautifully in its current state would be an idea I read during an argument of this class. Instead of a Limited Job make it an Advanced Job that makes it clear that just playing the story alone would not be enough to learn all your abilities, to make it clear that you really need to put in the time to make BLU complete. I think it'd easily be done if you balanced the skills around a bit, I mean it already has 49 skills it can learn, no reason you can't just shrink down that pool a tad and have it more balanced to existing content. Also on the topic of "unique" the argument is made moot given the Iconic Skill: Mighty Guard got turned into a Tank Stance instead of a party wide defensive buff.