Quote Originally Posted by Lambdafish View Post
I think people are misunderstanding the difference between unbalanced and overpowered. In all single player games, BLU is presented in a way that would never work in an MMO, with its identity being around gimmicky enemy skills (Lvl X skills, RNG skills, elemental affinity skills, debuff skills etc.). In short, BLU isn't overpowered, it's not suited, and that's before you even take into account skill acquisition.

The current implementation of BLU allows the job to be developed in an environment where it is suited.



Edit: Before you bring up XI, its not a fair comparison because all jobs in XI are unbalanced.
I'd like to agree with you, but the skills datamined provide a fairly balanced rotation, with the only thing pushing it into unbalanced being peculiar light being a 30% magic vuln (Seriously 30%). The rest of the abilities seem to form together to make a neat interesting rotation and skillset, so the question arises, if they do have this fairly balanced rotation (excluding peculiar light which could just be tuned down) why should it be exempt from stuff?

Edit: Readability