Results 1 to 10 of 178

Hybrid View

  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I don't understand the hate for positionals. Is it because people think they have to run around a lot to reach the Rear and the Flank? Honestly you're not supposed to be moving very much more than someone just standing around. Let's make a diagram, yes?



    There. Everything yellow is the Rear. Everything blue is the Flank (it's early morning so it's not as blue as it should be and I didn't feel like waiting around for the sun to move. Sue me). Even including the bits inside the hitbox. You should be standing on the border between Flank and Rear and taking only a step or two to move between them. That also makes it very easy to move with the target if it turns. You won't always be able to hit them, but a few misses aren't going to shatter your DPS if you're playing well otherwise (and True North just got a nice CD reduction).
    (24)
    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ElHeggunte View Post
    I don't understand the hate for positionals. Is it because people think they have to run around a lot to reach the Rear and the Flank? Honestly you're not supposed to be moving very much more than someone just standing around. Let's make a diagram, yes?



    There. Everything yellow is the Rear. Everything blue is the Flank (it's early morning so it's not as blue as it should be and I didn't feel like waiting around for the sun to move. Sue me). Even including the bits inside the hitbox. You should be standing on the border between Flank and Rear and taking only a step or two to move between them. That also makes it very easy to move with the target if it turns. You won't always be able to hit them, but a few misses aren't going to shatter your DPS if you're playing well otherwise (and True North just got a nice CD reduction).
    That's the point. You try to move as little as possible to do your positionals as is what would not having them really do? And how is taking them away dumbing thing things down? As is I flick the control stick left or right once or twice a rotation. It doesn't make the fight more or less difficult. And like the OP said. SE is designing fights where positionals are at times impossible. So much so that they upped MNK dps when not doing them and lowered True North's cool down. Removal of positionals might mean more interesting and more cinematic fights since they don't have to take positional up time into account for the fight. If they do that at all currently.
    (13)

  3. #3
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Burningskull View Post
    That's the point. You try to move as little as possible to do your positionals as is what would not having them really do? And how is taking them away dumbing thing things down? As is I flick the control stick left or right once or twice a rotation. It doesn't make the fight more or less difficult. And like the OP said. SE is designing fights where positionals are at times impossible. So much so that they upped MNK dps when not doing them and lowered True North's cool down. Removal of positionals might mean more interesting and more cinematic fights since they don't have to take positional up time into account for the fight. If they do that at all currently.
    They usually do that to bolster DPS of people who don't know/bother to do positionals. Not because they're shying away from doing fights that don't allow positionals (although they might be doing this now, because of said people). Same thing with DRG in the past.
    (1)

  4. #4
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ElHeggunte View Post
    I don't understand the hate for positionals. Is it because people think they have to run around a lot to reach the Rear and the Flank? Honestly you're not supposed to be moving very much more than someone just standing around. Let's make a diagram, yes?



    There. Everything yellow is the Rear. Everything blue is the Flank (it's early morning so it's not as blue as it should be and I didn't feel like waiting around for the sun to move. Sue me). Even including the bits inside the hitbox. You should be standing on the border between Flank and Rear and taking only a step or two to move between them. That also makes it very easy to move with the target if it turns. You won't always be able to hit them, but a few misses aren't going to shatter your DPS if you're playing well otherwise (and True North just got a nice CD reduction).
    Why do you assume that people not liking positionals have a comprehension issue? I think everyone speaking about it in this thread knows how it works.
    If someone doesn't like eating broccolis, explaining them what broccolis are won't suddenly make them like it.

    Besides, your picture shows a target dummy that never moves. This is very different in actual combat when bosses spin faster that freaking beyblades.
    (13)

  5. #5
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fyce View Post
    Why do you assume that people not liking positionals have a comprehension issue? I think everyone speaking about it in this thread knows how it works.
    If someone doesn't like eating broccolis, explaining them what broccolis are won't suddenly make them like it.

    Besides, your picture shows a target dummy that never moves. This is very different in actual combat when bosses spin faster that freaking beyblades.
    I'm not making a blanket assumption about anything. I'm asking a question, not making a statement. Now my question is based on what I've personally seen people lamenting about positionals on the forums and how I've seen people play in-game, but that's it. Maybe some of the posters in this thread do indeed know how it works, but I can't tell because they haven't actually said why they don't like it. Hence my question because I'm legitimately curious.

    Fair enough that the target dummy doesn't move (which is an odd contention because the point of the image and text is to illustrate how easy it is to adjust to a spinning target while still landing most of your positionals and not having to run two miles around the target's entire hitbox every time it moves), but most mobs in the game don't move that much anyway outside of brief phases or specific periodic attacks. Sometimes you might not hit your position because you have to avoid an AoE, but that's not an issue unique to melee or positionals. However, if the mob is constantly "spinning faster than a beyblade" to the point where you can't land most of your attacks properly, that's an issue with your tank. Give him five across the eyes and tell him to sit still and celebrate the fact that most tanks do a pretty good job of holding mobs in one place.
    (7)
    With this character's death, the thread of prophecy remains intact.

  6. #6
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ElHeggunte View Post
    Maybe some of the posters in this thread do indeed know how it works, but I can't tell because they haven't actually said why they don't like it. Hence my question because I'm legitimately curious.
    So I hate monk. Second worst class in the game to play imo, only beaten out by blm. And the reason I hate it so much is that it is the posterchild of melee dps problems, 2/3's of which are positional related.

    1. Positionals are garbage whenever you don't have a tank around.
    2. Positionals are garbage when you have a bad tank around.
    3. Ramp up time, but it's unrelated to positionals, mostly just stuck it here for the curious.

    Since I main Sam, if I end up doing something sync'd where I don't have a kenki gauge, I don't really miss not having to bother to move to be honest. I played WoW for years before this game as classes without any positioning requirement and it was still fun. Do I really want them to be removed? Eh not really, but I am tepidly more for cutting them than I am for keeping them just because it doesn't affect my personal play experience but it might make randos in dungeons less terrible 5% of the time and make my life less miserable the once in a blue moon I get some nerd tank who parks the enemies butt in a fire.
    (6)

  7. #7
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arkdra View Post
    So I hate monk. Second worst class in the game to play imo, only beaten out by blm. And the reason I hate it so much is that it is the posterchild of melee dps problems, 2/3's of which are positional related.

    1. Positionals are garbage whenever you don't have a tank around.
    2. Positionals are garbage when you have a bad tank around.
    3. Ramp up time, but it's unrelated to positionals, mostly just stuck it here for the curious.

    Since I main Sam, if I end up doing something sync'd where I don't have a kenki gauge, I don't really miss not having to bother to move to be honest. I played WoW for years before this game as classes without any positioning requirement and it was still fun. Do I really want them to be removed? Eh not really, but I am tepidly more for cutting them than I am for keeping them just because it doesn't affect my personal play experience but it might make randos in dungeons less terrible 5% of the time and make my life less miserable the once in a blue moon I get some nerd tank who parks the enemies butt in a fire.
    That's the kind of detailed answer I was looking for, thank you.
    (0)
    With this character's death, the thread of prophecy remains intact.