My XIVPad: http://xivpads.com?2031148
What I'm seeing in this thread squares with my estimates. I think you can take the primetime population and triple it at most to get the actual active playerbase. People are generally online either morning, afternoon, or night. So I still estimate about 9k faithful free-trial players with a little more right now checking out the patch.
you do realize you just counteracted what you said in your own postWhat I'm seeing in this thread squares with my estimates. I think you can take the primetime population and triple it at most to get the actual active playerbase. People are generally online either morning, afternoon, or night. So I still estimate about 9k faithful free-trial players with a little more right now checking out the patch.
most servers are above 1k online during peak hours
thats 19k among 19 servers
3 times that isnt 9k.....
come on neptune, basic math here!
My XIVPad: http://xivpads.com?2031148
this isnt their peak hours though is it?
remember, we are talking peak hours
not "now" hours
and 30% of the population beign on at any given time is pretty much rediculous, in order for that to be true everyone would have to be on 8+ hours a day, which just isnt happening, and i can say that with 100% certainty
people like to think the lower numbers are the most accurate, but i think they dont give games enough credit(i can site a few older examples, such as champions online when this issue came up, and due to a server error we actualy saw the true population of the game one night when the servers didnt shard correctly and we all ended up on a single one)
but yeah some servers will ahve lower pops, but the higher pop servers will even those out, which is why i state 1000 players online average during peak hours is a good number to go with
My XIVPad: http://xivpads.com?2031148
So the size of the playerbase = how sustainable the upkeep of the service is?
That is wrong on quite many levels, and your logic as a whole is less than stellar.
Melmond @ 7:54 est
1-40: 154
LL Gc: 121
Grid Gc: 118
Ul'dah Gc:129
None: 16
Total: 538
"Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiote. So far, the Universe is winning." - Rich Cook
Fabul at around 7PM (EU/Paris timezone) yesterday
Got curious reading this thread and logged in to check again.124
26
25
191 <- 49~r50
=
366 players
At around 1PM (EU/Paris timezone) today.
When I logged in Selbina an hour or two after logging out of Fabul yesterday the number of people on was already over 600 without narrowing the number of players r50 online. I doubt they'd allow us to search/find how many people are online again after removing it in a hurry back in December if they didn't have server merge/switch in mind. Once they start charging, the number of chars on the servers will surely even go down even more. Like those with with 7 mules/chars on the same server not renewing or deleting their mules.177
84
86
191 (jp r50)
66 (en r50)
3 (fr r50)
0 (de r50)
=
607 players
I think a lot of people are forgetting majority of the player base is JP. So before all the "oh noes" try to get the numbers at JP peak hour instead.
Here is a comparison to just my post earlier.
Not to say these numbers aren't low, I mean back in Oct 2010 I've marked it to be 2400ish world pop around these hours. That means roughly 1000 less, about 42% population drop since then.
Selbina 12/17 8am Eastern
1-10: 66
11-20: 104
21-30: 164
31-40: 172
41-45: 95
46-49: 77
50: 679 (GLA:72, PUG:40, MRD:63, LNC:66, ARC:144, CNJ:173, THM:66, DoH/DoL:58)
Total: 1357
Lvl 50 ratio between JP/EN/FR&DE marked players (language redundancy included)
581:55:48
Selbina 10:30pm Eastern;
1-10: 41
11-20: 79
21-30: 124
31-40: 134
41-45: 85
46-49: 65
50: 413 (50 GLA: 37, 50 PUG: 28, 50 MRD: 38, 50 LNC: 51, 50 ARC: 72, 50 DoM: 133, 50 DoL&DoH: 54)
Total: 941
Lvl 50 ratio between JP/NA/FR&DE marked players (redundancy included)
245:150:17
Last edited by lackofwords; 12-17-2011 at 11:46 PM.
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