In theory yes, but isn't there a leveling system in that so that you can be screwed if you start way later than everyone ?
In Mario Kart, neither vehicles nor pilots change over time.
And, from what I've seen, the controls are really stiff with the invisible "lanes" making this a lot less fun to play that an actual racing game.
I hope that the Empire will succeed in accomplishing their Calamity and maybe the Gold Saucer would be destroyed hahaha
More seriously, the dev team should stop use their money, time and effort doing those things and do more new content, I would have preferred a second dungeon in this patch instead of a mini game that no one will play in a week.
They claimed that the Chocobo Races feel stiff as they do because everything is handled server-side to prevent people from cheating.
Which is really dumb because it only prevents people from hacking. I've seen people botting the chocobo races and just about every other attraction to farm MGP while AFK, particularly since 4.5 dropped due to people being desperate to get enough MGP for the new rewards.
Is cheating that widespread in Mario Kart Online ? And frankly, are the reward really that important so you'll be compelled to cheat at Chocobo Racing ?
I have to admit that I tried playing Mahjong, got a bit overwhelmed and gave up, but I'm kinda glad that it's in the game (since it was done during someone's free time so it didn't affect development of other stuff) for those that do enjoy it, as it adds variety to the Gold Saucer.
But I'll agree that there should be some "hold your hand" tutorial to those, like me, that kinda want to try this game and are willing to start playing it but don't know anything and the written rules in-game are not really that easy to follow and remember before playing.
Still, I would also prefer if future mini-games were faster and simpler to play like Triple Triad.
As another poster said...that's true for all games of skill. Heck, it's not even about multiplayer. If you are bad at Darksouls you will not finish it for months, while someone that's good will find it a breeze and finish it on first try. And second. AND third.
That is because that's the whole point of games of skill. They are there so that you can test yourself against the challenge, and if you fail, learn whatever is needed to overcome it. If you quit at first failure or two then it's simply not something for you. Nothing is for everyone. If someones not ambitious enough to gain new skills (Mahjong in this case) on their off time, it's no ones fault. It's just not for them.
Really?! Seriously?! Sorry, but this is just ridiculous. People play Mahjong for CENTURIES. And guess what...There were NO rewards at all. Do you think that people play Mahjong only for rewards?! That's rather insulting, really. That line of thought insinuates that people play board games just for rewards coming from that. Chess, Backgammon. Heck, even collectible card games like Magic the Gathering, Pokemon, Yu-Gi-Oh would fall under this. All of these games are played mainly for the fun of playing them. They are stand-alone games, a point in and off itself.
So no, rewards in actual Final Fantasy XIV are nice, but Mahjong is one of the games that CAN defend itself on simply being...itself. Though personally I'm not interested in Mahjong, if a game of that sort that I like was implemented, I'd HOPE that people that play just for rewards wouldn't feel like playing it. Why?! Because these sorts of people don't have fun when doing that, and it's not fun to hear people complain about a game mid-match just cause they feel like they "need" to do something they don't enjoy.
Vermilion and Chocobo Races have innate issues by design (in Final Fantasy XIV). They would have failed as stand-alone games. From controls to implementation, as well as the method of gathering the minions to play with. Then Chocobo races are technical crap. The controls are bad and not as responsive, the whole game feels clunky and the management is made in a way that's simply not fun. They both are games that take an idea (MOBA and "monster raising" respectively) and butcher it. Mahjong does not suffer from that. They used actual real-life rules to create it.
Or they may not. Really, this applies to everything. Look at all the mini-games. The one with chopping the wood near Vermilion area is rather easy 400MGP every minute or so. Sometimes "only" 150MGP. It's very simple and not really bad. And how often do I see someone there?! Try 'never'. Well, that is a bit of an exaggeration. I'll see someone here or there every couple of my visits there.
Whether a game is basic or complicated is irrelevant. What matters is whether people enjoy it. Mahjong have a large fanbase, whether you want to admit that or not. Now, it's fanbase may be mainly in Asia, but you know what?! This game IS available in Asia.
Chocobo racing...Already available, but butchered up.
Um...Yeah. Look below...
There are such mini-games already available all over the Gold Saucer. Either as gates or permanent. Not exactly those games maybe...but hey.
And yet all you do is give ideas that are a copy of something done. Which they would butcher to avoid being accused of copyright infringement. Except from their own games. They still do butcher them (Chocobo Racing...).
Um...When was the last time you did play Blitzball?! There IS a complicated leveling system there. That's kinda the entire attraction of Blitzball. Finding the better players and getting the better skills. Other than that, it's a simple football simulator with fewer players. And no, it's not even 3D movement. It's perfectly flat. Well, in its original form in Final Fantasy X anyway.
I'd imagine that if they put forth effort into making it thematically a "true blitzball" the swimming would be done in three dimensions in a manner akin to flying, but the skills learning and player recruitment would still be a thing.
There's a slight difference there. FFXIV is a sub based MMO, so it always begs the question of the incentive you have to play the minigames in FFXIV as opposed to probably a dozen free mulplayer similar minigames online.
Especially for the several months before an expansion, that are usually pretty dry, making people eager to unsub.
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