As another poster said...that's true for all games of skill. Heck, it's not even about multiplayer. If you are bad at Darksouls you will not finish it for months, while someone that's good will find it a breeze and finish it on first try. And second. AND third.
That is because that's the whole point of games of skill. They are there so that you can test yourself against the challenge, and if you fail, learn whatever is needed to overcome it. If you quit at first failure or two then it's simply not something for you. Nothing is for everyone. If someones not ambitious enough to gain new skills (Mahjong in this case) on their off time, it's no ones fault. It's just not for them.
Really?! Seriously?! Sorry, but this is just ridiculous. People play Mahjong for CENTURIES. And guess what...There were NO rewards at all. Do you think that people play Mahjong only for rewards?! That's rather insulting, really. That line of thought insinuates that people play board games just for rewards coming from that. Chess, Backgammon. Heck, even collectible card games like Magic the Gathering, Pokemon, Yu-Gi-Oh would fall under this. All of these games are played mainly for the fun of playing them. They are stand-alone games, a point in and off itself.
So no, rewards in actual Final Fantasy XIV are nice, but Mahjong is one of the games that CAN defend itself on simply being...itself. Though personally I'm not interested in Mahjong, if a game of that sort that I like was implemented, I'd HOPE that people that play just for rewards wouldn't feel like playing it. Why?! Because these sorts of people don't have fun when doing that, and it's not fun to hear people complain about a game mid-match just cause they feel like they "need" to do something they don't enjoy.
Vermilion and Chocobo Races have innate issues by design (in Final Fantasy XIV). They would have failed as stand-alone games. From controls to implementation, as well as the method of gathering the minions to play with. Then Chocobo races are technical crap. The controls are bad and not as responsive, the whole game feels clunky and the management is made in a way that's simply not fun. They both are games that take an idea (MOBA and "monster raising" respectively) and butcher it. Mahjong does not suffer from that. They used actual real-life rules to create it.
Or they may not. Really, this applies to everything. Look at all the mini-games. The one with chopping the wood near Vermilion area is rather easy 400MGP every minute or so. Sometimes "only" 150MGP. It's very simple and not really bad. And how often do I see someone there?! Try 'never'. Well, that is a bit of an exaggeration. I'll see someone here or there every couple of my visits there.
Whether a game is basic or complicated is irrelevant. What matters is whether people enjoy it. Mahjong have a large fanbase, whether you want to admit that or not. Now, it's fanbase may be mainly in Asia, but you know what?! This game IS available in Asia.
Chocobo racing...Already available, but butchered up.
Um...Yeah. Look below...
There are such mini-games already available all over the Gold Saucer. Either as gates or permanent. Not exactly those games maybe...but hey.
And yet all you do is give ideas that are a copy of something done. Which they would butcher to avoid being accused of copyright infringement. Except from their own games. They still do butcher them (Chocobo Racing...).
Um...When was the last time you did play Blitzball?! There IS a complicated leveling system there. That's kinda the entire attraction of Blitzball. Finding the better players and getting the better skills. Other than that, it's a simple football simulator with fewer players. And no, it's not even 3D movement. It's perfectly flat. Well, in its original form in Final Fantasy X anyway.
I'd imagine that if they put forth effort into making it thematically a "true blitzball" the swimming would be done in three dimensions in a manner akin to flying, but the skills learning and player recruitment would still be a thing.