I think getting rid of the tank, heal, dps trinity would cause a much larger outcry, and say if the community did support such a rework it would be no small undertaking. Would require a complete rework of the entire game combat system and encounter design.


I meant as far as Tank Healer DPS...add another role, like support. Jobs whose role would be to provide beneficial buffs or debuffs to party in addition to their dps.



I think Yoshi already explained why a pure support role wouldn't work/would be hard to add and I sort of agree. Either their utility is so busted they're required or it's so useless there's no point in taking them, at which point the only thing they'd be good for is, DPS, so you'd have to buff their damage to be equal to a DPS so they contribute SOMETHING right? at which point they might as well just be a DPS with utility.
Primary buffers COULD work I think, but again they'd have to completely shift how they make content around that and it would practically become a completely different game.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


