Quote Originally Posted by ChocoFeru View Post
I still don't get why people want to turn BLU into a generic job.

In order to fit into raid content, you want SE to;

Get rid of 50%+ of their skills, because 50 skills are too many.
Get rid of spells like Death because it's too OP.
Get rid of buff and debuff skills because they don't fit into raid content.
Get rid of healing spells because you're supposed to DPS.
Get rid of tank skills because you're not supposed to tank.

And once you got rid of all the cool BLU spells, you pack some random spells and make yet another GENERIC job with a GENERIC rotation like; Press 1, 2 and 3, do a backflip, then 4, 5 and 6 to end rotation, then REPEAT ENDLESSLY. FUN CONTENT


Now we got a chance to have new and fresh ideas that might even change the open world and get even cooler jobs that could fit DIFFERENT content, so you gotta deal with players like me that will deffend new ideas, because I don't want this game to get stagnant with the boring "duty-only" mentality.
We already got many jobs to raid with. Just get a RDM and dye it with blue stuff, in the end it will be the same that you want right now.
The problem with this argument is that it's not fresh. The overworld is typically dead because it's boring, adding forced leveling and mob farming isn't going to suddenly change that. Why would they have to get rid of death? In pyros most things are already death resistant to the point it doesn't really work. Then, it's supposed to be a solo job but most of the solo content is locked out. The only thing it can really do is farm overworld mobs, again that just sounds like loads of fun *sarcasm for those that can't tell* and then a weekly minigame. Hmmmmm but don't we already have lots of minigames that everyone loves? No, minigames last for about one week and then die. Notice die rhymes with diadem. When was the last time you went to play Lords of Verminion or did the win trading rigged triple triad tournaments? It's not just about raiding either. I don't raid, I still don't want a limited job blue mage that equates to a minigame.