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Baum-Darstellung

  1. #8
    Player
    Avatar von Chrono_Rising
    Registriert seit
    Jun 2017
    Beiträge
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dunkelritter Lv 80
    Been awhile Hierro, hope all is well.

    Zitat Zitat von Hierro Beitrag anzeigen
    I do think DRK can use little changes here and there, like some of the ideas Chrono's mentioned before. I know I liked this one idea of increasing passive blood gain via BW to 50 from some odd number like 46. But I don't think this class is badly designed, nowhere near close to it.
    Wow that was an old post. For ease of reference: blood weapon on its own gains us about 36 blood, 2.4 dark arts, 7/10ths of a GCD, and 1/2 an auto attack per use. I've argued in the past that these values should be tuned up, in particular for those sub 1 expected values. Gaining 50 blood, 3 dark arts, 1 GCD, and 1 auto attack per use of blood weapon would be more satisfying. Delirium makes these values 1, which means every other blood weapon use can get you your extra GCD and auto. Thats 2 minutes to definitely see a return, unless there is any form of down time in which case you likely lose 90% benefit of the buff.

    Also worth noting, the mana "gain" in blood weapon isn't a true gain. It is only a shifting of the mana you would have generated over 40 seconds in grit to be in a 15 second interval out of grit. Also comparing this with blood price where you expect to gain 25 blood, and suddenly blood weapon is only gaining you 11 blood, 7/10ths of a GCD, and 1/2 an auto. This ability should be revisited and potentially buffed. The 30 second recast I mentioned above would go a long way to making blood weapon more impactful, though we should still revisit the 7/10ths of a GCD and 1/2 an auto.

    In an ideal world, I wish to see blood weapon and blood price just built into the stances they are a part of, and have our cooldowns buff their attributes further.

    Zitat Zitat von Hierro Beitrag anzeigen
    It's all eHP, so I don't know what to tell you exactly especially when fflogs classifies it as such.
    The issue with the fflogs metric of self healing is that it counts shields as healing. There is good reason to do this for healers since scholar shields are a thing. But it makes less sense for tanks. It would be nice if the site would treat all mitigation the same way but until then it is easily skewed by tank shields. There are clear differences between how the game defines healing and how that site does. LD => sole survivor TBN does not mean the healer only needs to restore 60% more HP, they still need to restore 80% as only sole survivor counts towards the in-game self heal.
    (2)
    Geändert von Chrono_Rising (07.01.19 um 05:50 Uhr)