Quote Originally Posted by Sephrick View Post
Then what was it? Because I'm pretty sure the only thing that kept people running Dynamis all those years was the crappy drop rate.

XI is notorious for its use of low drop rates as a stopgap for any real content.
=\ And yet I've never seen this problem. People did Dynamis because it scheduled in their linkshell (which people always walked out with something they wanted (unless shell is pointbased) aside the notorious pieces to some forum communities, i.e Duelist Chapeau.) Limbus, which also didn't have a bad drop rate and used a currency based reward system for the mainly sought after non-armor pieces. Some Omega and Ultima parts were rarer than others but non too rare that you seen your server devoid of pieces. (Most mainly farmed coins and AF/Relic+1 materia regardless.)

Assaults as well had nothing to do with drop-rates, they were done for ranking, fun (some of them actually were fun "just to do" content) and points toward Salvage (which not even SE fully liked) or gear. Even Sky and Sea gods had decent drop rates that the main reason people kept the events in circulation were because they were always gearing up new members, very rarely did you enter an established Linkshell that didn't wear out a lot of content for it's spoils.

So no, "low drop rate" wasn't the reason content stayed alive in that game, new people had tons of content to do which kept it fresh because people were almost always finally being able to start doing that content, especially if you joined many years later.