

Yeah, I think this is just crunch time for them in a big way as the 2.0 roadmap has them finishing the new graphics engine around this time as well as wrapping planning and starting the software check.
We can all agree though that content shouldn't be a week long or a day long, right?



yes, and i think SE us spending too much time fixing things that we know wont really be good until 2.0 anyways, so we end up getting much less content as they fiddle with the crappy version we have now.
Of course the same few people will come in here and tell you there is TONS to do and how you should leave if you dont like it XD
If they don't fix everything they can now, they'll end up releasing 2.0 with way more problems than it needs to have. Now is the time for the foundation to be laid for 2.0. They've said a lot of the content they add now will be inaccessible come 2.0, anyway, so it's a waste of time for them to pump tons of it out.yes, and i think SE us spending too much time fixing things that we know wont really be good until 2.0 anyways, so we end up getting much less content as they fiddle with the crappy version we have now.
Of course the same few people will come in here and tell you there is TONS to do and how you should leave if you dont like it XD
Let them get the game on solid ground. Let them implement jobs, balance the recent class action overhaul, fine-tune the market wards, gear-dying, stat allotment, monster strength, etc. Let them study the primal fights they've released so they can release better ones in the future. Let them make the game fun to play before asking for all kinds of temporary content.
FFXI didn't have terrible drop rates, it just seemed like that because you could normally kill an nm once a day or do something once a week, it added life to the game
I would say that no one should really expect any long-term, difficult to complete content until after 2.0. Right now SE's goal is to make 2.0 amazing, and keep subs in the meantime; so until 2.0 they're going to be throwing some fun, short-lived content at us to keep us happy and (fairly) busy.
I think the Moogle fight is really fun and appropriately difficult, and really the only issue is avoiding obvious exploits in the future (reset-strat, wrist flick, etc) to make the content more legitimate. Right now I have low expectations, but when 2.0 hits, my expectations are going to be extremely high.

I honestly don't see them making any long lasting content until after 2.0. Even though they are updating the game, it's for a small player base that will only last for a short period of time. Now I believe that they will add more content per patch because Yoshida believes the game has a much stronger base than before. The closest thing to a long-term thing this game will probably have before 2.0 is the world changes they mentioned, my guess being a continuation with the story line quests through grand companies.
Last edited by Dawiichan; 12-17-2011 at 10:13 PM.
Lol people crack me up on here, are people seriously crying about the content dying too quickly? You all knew that Moogle was going to die within hours of the patch unless people were seriously delusional.
Lets say the drop rates on content = bad(D.ring bad) in FFXIV:
"Oh my god, did Tanaka create this?"
"Oh my god, SE fix it, 0/65!"
MMO's these days cannot keep up the pace with putting out new content to keep people busy. The quickest any company can put out new content is about 3-4 months in the MMOworld, now in days a content patch might last two weeks before people begin the proverbial "countdown" until the next patch.
Lets look at World of Warcraft, patch 4.2 came out June 28th, people were bored of it in less than three weeks. Patch 4.3 just released November 29th, so about 5 months of waiting, it is currently December 17th, hours after patch 4.3 went live on November 29th some guilds were already 8/8 bosses killed in the new raid, the worst part is that people are already done with patch 4.3 and counting down the next 5-6 months for the next expansion which people are going to enjoy for maybe three weeks before waiting around for the first content patch.
This is why you can't be hardcore with MMO's anymore, no company can keep up. This is why you're starting to see lots of MMO's going with cash shops/vanity stuff now to nickle and dime people because its hard to retain consistent subs. MMO's are beginning to run their course, most people these days have "been there and done that."
Last edited by Burn; 12-18-2011 at 07:12 AM.
Used to play a game called Asheron's Call 2 and while they had problems they were able to put out a decent chunk of content monthly - they weren't raid content but it was enjoyable.MMO's these days cannot keep up the pace with putting out new content to keep people busy. The quickest any company can put out new content is about 3-4 months in the MMOworld, now in days a content patch might last two weeks before people begin the proverbial "countdown" until the next patch.
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