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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Content dying out is the major negative of western casual mmo design. It removes alot of the work and grind but the content last 1/10th the amount of time.

    WoW is a prime example of how no one not even Blizz making near a billion $$$ a year can produce enough casual content to hold everyone over to the next patch. People beat cataclysm in 3 weeks... garbage design is the only logical conclusion to this, the lack of content is a major factor of why people are starting to flee wow they are just feed up with every expansion only lasting a month. This is the biggest problem of current age mmo design.

    The oldies EQ/XI/Lineage and such content would last years. Now it is common to expect mmo content to last 1-6 weeks, which shows how bad the genre is getting and it drives me crazy people support this. Content should not expire (get negated due to better rewards from other content) content should layer on top of each other, giving the players more then they can possibly play in a weeks time. Think of WoW if every raid was valid, every dungeon was decent, if crafting ment anything besides buff... how much better would it be. You would never be able to do everything in a month. NO boredom, no having to take breaks to wait for content. That is what a mmo should be, never ending and Impossible to complete if you play 1hr a day or 24hrs a day.

    The argument new content should always come out to avoid doing the same stuff over and over is not valid to support the western model... because the proven fact no dev studio can produce it fast enough even with an absurd amount of income.

    Devs need to stop making everything casual or start release patches every Monday of every week. So add some hardcore content to keep those who are not casual busy or hire 300 more devs to churn out a content patch weekly.

    To comment on Moogle, it is Semi-casual you can spam it but the drop rates are not 100%. So to clear a whole ls's drops will probably take 1-2 months min.
    (2)

  2. #2
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Rokien View Post
    As most of us know, people are beating the moogle fight already. I really wish they would make stuff that would last a year to beat or something! Give stuff some longevity. Instance events should only be done once or twice a week, not back to back. They really need to change how instances should be done ; ;
    Why don't you just limit yourself participating to just one run a week?

    I can put limitations on my character in Skyrim, so why can't you in FFXIV?
    (0)

  3. #3
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rokien View Post
    As most of us know, people are beating the moogle fight already. I really wish they would make stuff that would last a year to beat or something! Give stuff some longevity. Instance events should only be done once or twice a week, not back to back. They really need to change how instances should be done ; ;
    They already put the 5 NMs in a zone you have to WALK around with aggro while you fight the NMs that one-shot you. If they take your advice I don't even want to see what they come up with for the Garuda fight.
    (2)

  4. #4
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Neptune View Post
    They already put the 5 NMs in a zone you have to WALK around with aggro while you fight the NMs that one-shot you. If they take your advice I don't even want to see what they come up with for the Garuda fight.
    Its doable in 15 Minutes, so you can straight re-enter after you defeated the Moogle. There are 2 Sets of the NM's and you actually can avoid getting one-shotted.

    Hint how to avoid the Aggro of Tree's: "Avoid the Spriggans". The only Spriggan which really is aggresive link is Spiteful, which you have to kill anyways. Its a thing people will get used to in a couple weeks.

    @ Haters

    I would love some "Timesink" Stuff like FFXI Endgame, but the current Gamer-Generation cant stand if they have to do something challenging, or if something takes Time. All brought to their Feet, is what they want. So SE have to deal with it and pull out easy Stuff like this.

    I actually like it and its different and i can see more improvements with Future Content until v.2. But its the Majority of Players which DONT want Challenge. "Oh this is sooo hard", "Oooh this is a Timesink" etc etc. Videogames are ALWAYS takes Time, which is fact. If you can get a Game to 100% in 1 Week, whats the Point in buying it? Can i sell Games to you, where you just open the Box and it says "You beat this Game"? You dont even need a to insert a Disc to your Console!!! Same concept.
    (0)

  5. #5
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i agree make things hard, but no way on the twice a week bs. why are we paying to do something twice a week. that didn't make it harder or anything. your paying to wait. this type of tactic in mmo's sucks. i like the route they went with no wait times. just make it take longer to grind them for the drops. 1% drop rate fine. having to wait a week to do 1 run ...no frigin thank you.
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Weeble, if there is no wait time.... CONTENT WILL BE DONE IN LESS THAN A WEEK.........................With 2-4 months of nothing! I also wouldn't do the content if it was a 1% drop rate, I would esplode.
    (0)
    Last edited by Rokien; 12-18-2011 at 10:02 AM.

  7. #7
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rokien View Post
    Weeble, if there is no wait time.... CONTENT WILL BE DONE IN LESS THAN A WEEK.........................With 2-4 months of nothing! I also wouldn't do the content if it was a 1% drop rate, I would esplode.
    yeah but then you can just stop payment and play a different mmo instead of paying for months of nothing to do. rather then nothing to do all week? why would you want to wait for the 2 times a week an still have nothing to do inbetween. nothing to do is nothing to do. why pay for nothing to do. give us something to do or fak off. it's like paying netflix monthly but you only rent a movie once every few months. why? you can just rent the one and be done with. they gave us that. they gave us no wait times. this is good.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    This thread is about making content last not kill it.
    (0)

  9. #9
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    Quote Originally Posted by Rokien View Post
    This thread is about making content last not kill it.
    Theres no way to make content last, if you take the XI approach now people are just going to get sick of it and move on to a newer MMO where people feel rewarded and not by chasing 1-5% drop rates/Artifical roadblocks. The ONLY reason why people are hesitant to do this with XI is because people have 9 years already invested into their characters and have friends they play with so people put up with it there.

    This is the age of the casual in the MMOworld, like it or not, the problem is no MMO puts out enough content keep even the casuals at bay. What has happened in current MMO's is that its never enough content, your hardcore will blow through new content in a matter of hours while the casual will do it in a few weeks and when its all said and done theres still a 2.5-3month wait for new things to do which leads to people getting bored.

    It has become an unfixable problem with the genre unless a company starts putting out content updates at an unrealistic pace to literally drown the playerbase. In the past WoW used what they called "Gating" which means you release a raid of like 10 bosses but only 4 are available at first then each week that passes a new boss unlocks to "make content last" but it was so unpopular it caused a shitstorm and they stopped doing it.
    (0)
    Last edited by Burn; 12-18-2011 at 10:35 AM.

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's all irrelevant at this stage, we don't have enough content to enforce cooldowns, maybe in future the dev team will make instances once a day assuming you win, I dont' think you should be locked out if you don't win though.

    Yes its the casual MMO era but you can still enforce one day and weekly cooldowns, even WoW does this.

    I think stuff like dungeons and Primals should be on 24 hour cooldown and when they add large scales raids they should be on weekly cooldowns.

    SE should look at how WoW does it IMO. (which includes saving a player to a specific dungeon)

    Making content harder is not the answer as we will end up with an AV situation again.
    (0)
    Last edited by Jinko; 12-18-2011 at 10:46 AM.

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