Content dying out is the major negative of western casual mmo design. It removes alot of the work and grind but the content last 1/10th the amount of time.
WoW is a prime example of how no one not even Blizz making near a billion $$$ a year can produce enough casual content to hold everyone over to the next patch. People beat cataclysm in 3 weeks... garbage design is the only logical conclusion to this, the lack of content is a major factor of why people are starting to flee wow they are just feed up with every expansion only lasting a month. This is the biggest problem of current age mmo design.
The oldies EQ/XI/Lineage and such content would last years. Now it is common to expect mmo content to last 1-6 weeks, which shows how bad the genre is getting and it drives me crazy people support this. Content should not expire (get negated due to better rewards from other content) content should layer on top of each other, giving the players more then they can possibly play in a weeks time. Think of WoW if every raid was valid, every dungeon was decent, if crafting ment anything besides buff... how much better would it be. You would never be able to do everything in a month. NO boredom, no having to take breaks to wait for content. That is what a mmo should be, never ending and Impossible to complete if you play 1hr a day or 24hrs a day.
The argument new content should always come out to avoid doing the same stuff over and over is not valid to support the western model... because the proven fact no dev studio can produce it fast enough even with an absurd amount of income.
Devs need to stop making everything casual or start release patches every Monday of every week. So add some hardcore content to keep those who are not casual busy or hire 300 more devs to churn out a content patch weekly.
To comment on Moogle, it is Semi-casual you can spam it but the drop rates are not 100%. So to clear a whole ls's drops will probably take 1-2 months min.


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