Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 46

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208

    Longer than a day <can I have it?>

    As most of us know, people are beating the moogle fight already. I really wish they would make stuff that would last a year to beat or something! Give stuff some longevity. Instance events should only be done once or twice a week, not back to back. They really need to change how instances should be done ; ;
    (12)

  2. #2
    Player
    Stanice's Avatar
    Join Date
    Nov 2011
    Posts
    70
    Character
    Stanice Aurelie
    World
    Twintania
    Main Class
    Conjurer Lv 90
    I'm pretty sure you missed the real problem with the moogle fight.
    (6)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I know about the "reset" thing. If that's what you are talking about.
    (0)

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rokien View Post
    I know about the "reset" thing. If that's what you are talking about.
    Aside the exploit, probably about to mention the fact you have to regain trigger items, which honestly isn't a problem, especially considering the one problem they already stated will be fixed (cross-species linking.)
    (0)

  5. #5
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jennestia View Post
    Aside the exploit, probably about to mention the fact you have to regain trigger items, which honestly isn't a problem, especially considering the one problem they already stated will be fixed (cross-species linking.)
    that really gets old quick when a random "spitefull" links and gets half you group killed. Also i agree with the OP, some long time events would be nice. For some reason stuff in FFXI always lasted, here we get stuff pounded through in a week and half the server is bored with it (or beaten it)
    (3)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Ya, which I like that you have to get the items every time, at least it makes it a little longer >.>
    (0)

  7. #7
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Yeah, XI's content had very long life (and not because of drop rates because they were actually fine for an older MMO compared to Korean MMOs with 0.1% drop rates.) especially considering the cap remained at 75 for 6 years or so they were a lot more precise in content creation.

    As much as I'd like content that could last years..it seems that's not the way MMOs work anymore D:
    (2)

  8. #8
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jennestia View Post
    Yeah, XI's content had very long life (and not because of drop rates because they were actually fine for an older MMO compared to Korean MMOs with 0.1% drop rates.) especially considering the cap remained at 75 for 6 years or so they were a lot more precise in content creation.

    As much as I'd like content that could last years..it seems that's not the way MMOs work anymore D:
    Then what was it? Because I'm pretty sure the only thing that kept people running Dynamis all those years was the crappy drop rate.

    XI is notorious for its use of low drop rates as a stopgap for any real content.
    (13)

  9. #9
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sephrick View Post
    Then what was it? Because I'm pretty sure the only thing that kept people running Dynamis all those years was the crappy drop rate.

    XI is notorious for its use of low drop rates as a stopgap for any real content.
    =\ And yet I've never seen this problem. People did Dynamis because it scheduled in their linkshell (which people always walked out with something they wanted (unless shell is pointbased) aside the notorious pieces to some forum communities, i.e Duelist Chapeau.) Limbus, which also didn't have a bad drop rate and used a currency based reward system for the mainly sought after non-armor pieces. Some Omega and Ultima parts were rarer than others but non too rare that you seen your server devoid of pieces. (Most mainly farmed coins and AF/Relic+1 materia regardless.)

    Assaults as well had nothing to do with drop-rates, they were done for ranking, fun (some of them actually were fun "just to do" content) and points toward Salvage (which not even SE fully liked) or gear. Even Sky and Sea gods had decent drop rates that the main reason people kept the events in circulation were because they were always gearing up new members, very rarely did you enter an established Linkshell that didn't wear out a lot of content for it's spoils.

    So no, "low drop rate" wasn't the reason content stayed alive in that game, new people had tons of content to do which kept it fresh because people were almost always finally being able to start doing that content, especially if you joined many years later.
    (7)

  10. #10
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jennestia View Post
    =\ And yet I've never seen this problem. People did Dynamis because it scheduled in their linkshell (which people always walked out with something they wanted (unless shell is pointbased) aside the notorious pieces to some forum communities, i.e Duelist Chapeau.) Limbus, which also didn't have a bad drop rate and used a currency based reward system for the mainly sought after non-armor pieces. Some Omega and Ultima parts were rarer than others but non too rare that you seen your server devoid of pieces. (Most mainly farmed coins and AF/Relic+1 materia regardless.)

    Assaults as well had nothing to do with drop-rates, they were done for ranking, fun (some of them actually were fun "just to do" content) and points toward Salvage (which not even SE fully liked) or gear. Even Sky and Sea gods had decent drop rates that the main reason people kept the events in circulation were because they were always gearing up new members, very rarely did you enter an established Linkshell that didn't wear out a lot of content for it's spoils.

    So no, "low drop rate" wasn't the reason content stayed alive in that game, new people had tons of content to do which kept it fresh because people were almost always finally being able to start doing that content, especially if you joined many years later.
    Usually in Dynamis ~5 or so people out of 36 walked out with something. The rest were no closer to a reward than when they entered. I spent a year and a half sitting on DKP so I could win a bid on a rdm hat and saw two drop in that time, neither of which I had the points to win. I know some linkshells were throwing away rdm hats. Mine saw a lot of pup gear.

    Some maybe you're right in that it wasn't necessarily low drop rates. It was just the random number generator compounded. by the fact that we were completely at its mercy because few events had any sort of progression system like assault.

    Sky's problem was that it was a series of lower drop rates that started with a NM camp face off. The fact that SE designed a system that allowed RMT to dominate end game just left a sour taste for me.

    I liken sky to winning a radio contest. Generally for those radio contests you can call in for a chance to win the cance to win the chance to win the chance to pick one of 100 keys to see if it unlocks a car to win a one year lease.

    In sky you had the chance to get claim on a mob that had a chance to drop an item that gave you a chance to pop another mob which had a chance to drop items including part of a key to have a chance to pop another mob which has a chance drop some bigger items. Assuming no one MPKd and stole your claim along the way.

    The only thing the old XI team would have done different with the Moogle quest is point the 5 NMs on opposite corners of the world, make them lottery spawns with 30 minute delays and lower the drop rate plus put a 24 hour cool down on the fight itself.

    So maybe XIs drop rates weren't all that bad. It was just exacerbated by all the other arbitrary hurdles in the way.
    (1)

Page 1 of 5 1 2 3 ... LastLast