Results 1 to 10 of 1823

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elerus View Post
    That's my primary concern with this entire fiasco. I can see the writing on the wall because this is nothing new, World of Warcraft long ago had the same issues with dividing up content and the "play your way" motto handed out like candy. The problem is a game cannot support all playstyles, and trying to do so just leaves certain game aspects content starved and anemic.
    Everything you said is absolut--- hah jk, :P it all makes sense lol. I am also dubious on them having three limited jobs each with interesting systems each being supported semi consistently (or other examples as you made, doesn't have to be "3 limited jobs"). And I think maybe you might see why I'm pushing for a duty finder option, in such case of the content drought for the side content. Although I also understand it's not "just that simple/easy" because of course as you said that means devoting forever to keeping Blue Mage balanced and up then.

    But I really don't want to see Blue Mage die just because the side content isn't super popular or they have other side contents/limited jobs they want to do. So perhaps what I mean for blue mage and other jobs is:
    • Create a system (like we see now for blue mage with spell acquisition) as a groundwork, perhaps add some fun side content for all players to enjoy (as we have for blue mage).
    • Release it out and let people enjoy a fairly strong breadth of side content during the expansion drought (as they are).
    • Then once the balls are rolling again make a strong beeline towards duty finder status for a few reasons. This doesn't mean dropping the side content but each blue mage update will have a strong bias towards adding the spells needed for duty finder, and increasing level cap.

    First reason is that this way you can duty finder them sooner, rather than 4.5 blue mage introduced 6.1 blue mage duty finder its more like 4.5 introduced 5.2-.4 duty finder.

    Second reason is that I agree that I don't think they can sustain many limited contents at once in a way that would satisfy players who like said content (if you love blue and want to see every patch have new blue content but now they're trying to also add puppet master and beast master, it's a bit harder). Or that it's not as popular so they just stop worrying about it. I would like to be clear and saying I'm not saying they can't update x because I'm their accountant or whatever lol and I would not be disappointed if they could do it all. If they can do it all then by all means do it because that's awesome!!! But that would make it seem money and time isn't a concern which wouldn't dissuade me from asking for blue duty then lol.

    Third reason when you want to play blue mage and they can't keep the content pour strong (reason two based) you still have a whole job you can do regular new content. Content they will always ensure they work on (they can't just drop the normal content, that'd be a real riot). So even if they slow down on the side content blue mage still has the main content, blue mage like other jobs will never "die" then (I can absolutely see a limited job with no duty finder side die, because people didn't like it for whatever reason).

    Now you may wonder what that would look like. So what I'd say is we start with a level cap of 50 right? During the drought we can add more spells but as we get to the expansion the number of spells focus down to what we'll need for duty finder (and the level cap increasing becomes a focus). They keep pushing that level cap till they've described the job in enough detail that they can release it to duty finder. If they can add more spells the better, the focus of development resources however is getting blue ready for the main stream. Such that say 5.1 they increase level cap add 2 spells, 5.2 again, 5.3 blue duty is finished with it's last two duty finder spells out. 5.3 patches on whatever interval on ward until level cap XYZ non-related to duty finder blue mage spells are released with occasional circus updates too (these spells can be from older content blue mage already level capped past).

    Just so Blue Mages going back to old content don't rofl stomp a monster that has a new spell to learn they can give blue mages the ability to match their target in level (sync to target feature). "Mimic" spell or something.

    So in a tl other words: I agree keeping many content drips going seems daunting (I'm not saying they can't), and I view allowing blue mage into current content as the perfect way to feed people who want blue while they sometimes are unable to keep the side content drip going (the people who /only/ want the side content will still get it as SE has time of course). But having the side content being a good drought breaker and side activity that isn't stressed too hard to update every patch. Such that you're not stuck with exclusively a dead side content job every few patches because the next Eureka took resources, then the next limited job, and oh you know what we decided all 2 of you who still play blue can wait.

    Of course you could say "if they don't put work into duty finder side they can add more side content" but at least to me I think the likelyhood of blue being supported as side content 2 years from now with another limited job and all those systems (as you described) is low, while if they go into duty finder then long live blue mage.
    (3)
    Last edited by Shougun; 12-29-2018 at 04:25 AM.

  2. #2
    Player
    Elerus's Avatar
    Join Date
    Nov 2018
    Posts
    88
    Character
    Elerus Irlith
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Shougun View Post
    Content they will always ensure they work on (they can't just drop the normal content, that'd be a real riot).
    Hope you don't mind me using your post to spur further discussion. One of the reasons I am against the current implementation of Blue Mage - and indeed Limited Jobs as a system - is related to just that. I came to this game after playing World of Warcraft, but in my years of gaming I've played almost every MMO to hit the market. My first MMO was Ultima Online. The reason I'm mentioning this is because while it might seem like a ridiculously absurd notion to drop normal content it isn't so unrealistic. I have seen, time and time again, Devs who felt compelled for one reason or another to reinvent the wheel and support more and more systems in a game. But that does come at a cost. A cost in terms of funding and development time. For anyone else who has played WoW near the end of Warlords of Draenor you'll know exactly what I'm talking about with the "selfie patch".

    I don't think is done out of malice. Developers probably see feedback (albeit curated and condensed) stating people want "more and different". So they cut corners here and there and give oddball content and a promise that the game can be played "however you like!". It's a lovely catchphrase but ultimately meaningless. FFXIV gets criticism for its "repetitive" content drops but after playing a ton of MMOS I've come to value it. There's value in consistency. There's value in iterating on an idea instead of trying to make the game too many things for too many people. The limited job system as it presently is just looks like pointless side content. Could we have gotten an extra dungeon instead of it? Or more likely some BADLY needed class redesigns and updates? How about improving the low-level combat experience and eons of fetch-quests in between ARR and Heavensward (two of the things that have driven several of my friends from this game)? I would really love to know the costs, and I don't think we ever will after WoW Devs received such ridicule for their "it'll cost a raid tier" or Creative Assembly and "it would cost a Charlemange!" quips.
    (2)

Tags for this Thread