Quote Originally Posted by Akumu View Post
This may help... http://www.mmo-champion.com/threads/...-wars-2-Videos

scroll and you will see it later in the thread. About a bit after halfway down.

Another reason GW2 have my attention.
GW2 definitely looks different but I don't think they are getting rid of the "triad" exactly.

Now there are thief game play videos. Obviously thief looks like a DPS who has tanking elements (dodging). The Guardian class seems to me like it's name serves a purpose and probably would be the tank class. All classes seem to have DPS aspects (everything should for solo play) and I also noticed some CC (crowd control) tactics involved. Now if the game has HP involved then there is or isn't curing. If there isn't curing then I see the game losing a lot of options for people to play. If there is curing then this completes the triad right?

While this game is definitely executed far differently that what I have seen before and does look very interesting I don't see an MMO getting rid of the tank,heal,DPS, or CC roles unless to combine them all equally in every class, which people are going to be drawn into some roles more than others and thus specialize in those unless they are jack-of-all-trades type players (which is personally my favorite route) and you can't make jack-of-all-trades an ace-of-all-trades at the same time (an ace-in-1-trade while jack in the rest works).

Quote Originally Posted by Cairdeas View Post
FFXI got rid of the triad system long ago.

Tank, Healer, DD, Crowd Control/Enmity Control, Buffer, Puller were all dedicated party roles, some were shared by hybrid classes but they had lots of different uses.

Implementing the Job System would allow those things to return.
I also don't think FFXI got rid of the triad system, but it got rid of the traditional triad system. What I mean by this is 1 class isn't specifically for 1 role. It may have been designed that way, but when you add sub jobs into the equation that changes everything.

Which is why I would like to see something similar implemented into FFXIV.

Sorry if I'm wrong about my statements over "triad system" but I just assume "triad system" is referring to core elements whether crowd control or buffing is in the equation. I view crowd control as a way for magic/tactics to tank over taking the hits directly and buffing as the healing role but with tactics involved.