Quote Originally Posted by jon041065 View Post

I could be reading this wrong but sounds like Blueye is saying the same kind of thing that I said to you earlier. That we believe SE can make blue mage work in the full game and still have the side content. That they would have to put the time and resources it would take for a 6.0 job towards the task. That it would probably take a multi-role or talent system. Making blue mage for the full game would be the thing that pushes them to do what you and I both agreed we want to see happen.

If SE sticks with the limited job concept, I would bet that they just put future limited jobs in their own boxes while keeping the same rigid trinity for the combat jobs.
I think we're coming to the same conclusion then. Just from different angles.
What I got from Blueyes' statement is that the foundation for BLU could be used in order to influence the other jobs. Instead of the proposed idea of "balancing" BLU they can put effort into the other jobs to bring them to BLU's level. Where we differ is how we see the limited job system. You see it see as cordoning off BLU and the others from the main game, I see them as an alternative to "balancing" weird jobs into the rigid battle system; a lesser option that doesn't address why they have to be limited in the first place. I'd rather take the lesser option than see jobs like BLU turn into another SMN 2.0 or DRK.

And it doesn't have to be that way if like Blueyes suggests by using this system as a stepping stone on revamping the battle/job systems. And I would be happy if they accomplish this and if they do, I would be happy to see BLU and the rest integrate with the battle jobs. Of course this works on the assumption that overhauling the battle system is in fact what they want to do.

Or am I misrepresenting Blueyes, if so I apologize. Either way, we aren't too different in views. I'm sure a lot of people would like to see changes in the battle system.