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  1. #11
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Auryan View Post
    Marketing talk, plain and simple. BLU is a highly requested job. Who would purposely say, "You know what? The job a lot of people want is just never coming in, ever! Too bad for you, suckers! Pay me now." Aside from mustache twirling cartoon villains, no one. He wanted to be hopeful, but vague. In other interviews he also stated that he just didn't see how he could fit BLU into XIV's mold. He was honest too, seeing as BLU wasn't added two expansions later despite being popular. Until now, in a way that is unlike the other jobs, just like he said.

    And I'm sure you've heard this before, but a solo and party mode for BLU is essentially two entirely different jobs. It's not just about curating "party friendly" monster spells, when it's actually the fact that these spells are still overpowered, are completely independent of each other and that BLU has no rotation or a gimmick (besides learning skills) at all. They would have to craft an entire list of "balanced" spells, weave them into a rotation and keep it constantly balanced. On top of that, they have to keep the actual BLU updated with new content. That's a lot of work for just one job. And then the subject changes to: why bother at all?
    He said the same with rdm. That he wasn't sure if they could make the "jack of all trades" traditional FF job fit within the trinity and they eventually did it.

    Quote Originally Posted by jon041065 View Post
    Also, I've never said to just leave blu as it is and lift the restrictions. That's why I've been saying it will take probably to 6.0 for SE to make blu work in the full game. They already have most of Shadowbringers planned out (inlcuding the blu content) so IF they did listen to the backlash, adding what we are asking for would most likely have to be part of the following expansion.
    If they are adding more jobs with 6.0, then why can't the resources and time spent making one of those new jobs be put towards making blu available for the full game? Not everyone would want that just as not everyone would want Geomancer, or Beast Master, or Puppet Master. All we can do is request what future jobs we would like to see. A lot of us would like to see Blue Mage as a DoW/M even if there is "Blue Mage the limited job". Yoshi P said he kept being asked to add blue mage but the limited job version doesn't satisfy a lot of us that were asking for the job. He will still be getting requests for the job as a version that can be a main job.

    Our side would agree that it is a lot of work to keep updating the Carnival constantly. Some are against the content entirely for that reason while myself and others want to see repurposed to be something with freelancer/onion knight/mimic. Like SE still do what they have announced but for 6.0 they change the limited job's name to Freelancer. Then add in some traits and abilities from all jobs to have a bigger scope of build making than just "enemy abilities". It could have a "Mimicry" ability to just straight up play as one of the other jobs. Or just call the limited job Mimic. It would still take a lot of time and resources but rather it be towards something that can be built up instead of separate content for every potential limited job. That just results in content across the board becoming more shallow as resources become more and more spread thin.

    http://forum.square-enix.com/ffxiv/t...ue-Limited-Job
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    Last edited by jon041065; 12-17-2018 at 09:11 AM.