Results 1 to 10 of 86

Hybrid View

  1. #1
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MeowingKittens View Post
    And this is how we have an actual adult conversation on the matter. I thank you for your honest answers. While I have not played WoW and will have to take your word on that, it’s at least an example.

    My point were more to address the masses as a whole rather than you in particular; it was just easier since you were already right here. Many people ARE asking to be directly catered to and get what they wanted out of blue. They aren’t saying “I think the devs are making a mistake and here’s why”, but instead “this is the worst no really the game is comepletely ruined now”, and they don’t understand the difference.

    It would be nice if both sides could get their way, but it’s not going to happen; it would just be two separate jobs at that point. Allowing DF under certain conditions won’t happen without a lot of backend restructuring of the matchmaking system, which ALREADY doesn’t account for skills learned (see the amount of people at 4.0 launch in Royal Menagerie without their 70 job quests done for that).
    I don't know if that first sentence was directed at me like I haven't been discussing this as an adult but I'll let that slide because maybe you meant in general.

    I've said in previous posts that I have seen an uptick in some on our side saying "waste of resources" and such about limited blu and that I don't agree with it. Those posts don't help the situation just like posts saying that it has to be one way or another don't help either. So obviously I have an issue with your post at the end but have said what I thought about the zero-sum line of thought.

    Before I get into the matchmaking thing, I want to state that isn't the only issue our side has with limited jobs but let's stick to this part of the discussion for now.

    I don't see many arguments against the "two separate jobs" that I would consider to be compelling. In terms of the resources and effort to make it happen, it would be less animation work due to being able to use what's already been made but more work in the mechanical and balance aspects. It could be the only new job for 6.0 and introduce a multi role or talent system. Now for the point that others made that has merit in my eyes. What would you call these separate jobs? I put out "Carnival Mage" and "Blue Mage". Could do "Blue Mage" and "Blu Mage" and I'd be fine being the latter. The simplest solution though would be something like "Blue Mage" and "Blue Mage^". Some symbol to indicate which one the person is playing as.

    It would definitely take some work to add a check for certain skills before being able to queue up but that's only one proposed solution. It could just be a check for all skills or something to do with the achievement system. "Learned all level 21-25 spells" to unlock matchmaking for that level range. Granted that's assuming there are hard level requirements to even learn spells. Another option is requiring completion of the Carnival. Again, this is based on an assumption that you will have to use every spell at least once to complete that content. Then there is the toggle option. Could be that you have to be in an area that gives rested exp and can toggle between the limited and normal state. They could make a curated set of spells that are balanced.

    An easier solution would be DF settings. Something like "relaxed", "intermediate", and "serious" options for the type of people you would want to be matched with similar to how FCs can check off that they are for casual and/or hardcore content. An idea I had that would address this but also be a lot of work with the plus side of doing more than just handle this issue would be for cross world communities. Sorta like cross world linkshells but with a much much larger player cap and talk channels can be set up. Think discord minus the voice comms part. Then have a DF option of "only match with community members". I much rather see a solution that is player driven and that SE's only involvement could be providing tools for that.

    In the end though, I think they already gave us a sufficient tool that is the party finder. That if people are so concerned about being matched with someone that doesn't know certain spells or being kicked for not knowing a spell then there's the option to make a party that suits you. To myself and others, what SE is doing is effectively kicking the player from any given random group instead of it being up to the other players in that group. That they are removing a choice instead of giving us better tools or just being hands off besides ToS violations.

    It would be nice if the majority of players that are making up the two sides could come together and have a unified message of "SE please keep making open world and solo content but not through limited jobs". Our side feels the cost for how SE is doing that content is too high. It seems that the other side is worried about giving up ground now that they are getting the type of content they have been asking for and are worried they could lose it. Then you have the toxic people on both sides. Those that don't want any more solo content in 14 than there already is and the people that have a "I got mine so now I don't care" attitude. The compromise that myself and others have said we would like to see is both sides accepting that it will take SE longer to put out content for both groups but we all get the content that we are interested in. Sadly, the toxic people still keep doing what they have been doing. Either that there is no point in this content or things along the lines of "why should we have to wait? you just have to accept this content". I've thought about making a new thread with the message of what I have in quotes at the start of this paragraph but I would like someone from the other side to "make" it with me in that I know they are ready to give their support after I make the thread. To have at least one person from each side to take that first step of actually being together after this debate.

    Forgot to add that I am someone that would like to see some more solo content. If you check my older posts you will see ideas I've had for solo BST content and how I would be fine with something like freelancer or mimic as a limited job and how the scope for potential gameplay could be sorta of "diablo lite".
    (1)
    Last edited by jon041065; 12-16-2018 at 08:07 PM.