Quote Originally Posted by kikix12 View Post
I'd say these are pretty set in stone as the last three in that order as far as the community at large appears to grade them on these forums and on YouTube, so far as I can see. However, I would think that it's not as clear-cut for Alliance Raid and Normal Raid.

Those seem to be on a somewhat similar "difficulty" in design, but due to high dependency on teamwork across three parties, alliance raids are pretty "hit or miss". There are ones that will be easier than normal raid, there are those that will be harder than normal raid ("Wiping City" speaks for itself). Then of course add the natural variable of players on top of that.
A normal raid takes 4-6 players playing well for approx 10 mins. An alliance raid takes probly 10-12 players doing well for 40-60 mins. Players being significantly better or worse then the "playing well" standard(as well as how many beyond the minimum number needed to pass mechanics and DPS checks) either make the runs faster/easier or harder/slower/wipefest. So needing more people to play well for longer would mean that the alliance runs probly should be considered harder then normal raids, but all the extra bodies also means theres even more room for variation caused by exceptional people(on both sides of the fence - exceptionally good people making everything easier and exceptionally bad people dragging the world down closer to their level).