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  1. #1
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Antanias View Post
    I would say from easiest to hardest:

    Expert Roulette
    Normal raids
    Alliance raids
    Extreme trials
    Savage raids
    Ultimate trials

    Hope this helps
    this this this.

    if you want more challenging content than expert roulette, start with the Omega raids (delta-, sigma-, and Alphascape).

    This is when the content of FFxiv takes a significant "jump" in difficulty. If you conquered the entire Omega Normal Raids and you're still itching for harder content, start the Extreme primals and join a learning party. Imo, the biggest difference between expert roulette/Omega raids and Extreme Trials, is that the Extreme trials will have mechanics so confusing at first you may need to look online to figure out whats going on. There are TONS of guides out there and a ton on Youtube if you prefer that. Or you can go blind, just depends on your own level of patience. do not expect to clear extreme content on the first pull, or even the first several hours of trying unless you're being carried by experienced players. It can take days or weeks of wiping for new starts to Extreme content, but its hard for a reason.

    MY personal experience below leaving casual content:

    I started learning extreme trials in HW, learning Bizmark and Ravana after I had cleared the story mode of Alexander. During HW, I think i cleared every extreme primal except for Nidhogg and Zurvan.

    In SB, I made it a goal to get every primal mount. So I started joining learning parties for each primal as they came out (im caught up on mounts, currently). Once that was done, I felt like giving Savage raids (Sigmascsape) a try. This is where everyone's experience varies, but i applied to a static via PF and we set a schedule to learn each fight, every week and we managed to beat 3 savage fights before disbanding.

    Then when Alphascape savage came out, I applied to a new static via friends in-game and we did the same thing: schedule times to fight each raid a couple times a week. After 6-8 weeks (i lost count) we managed to take down the final Omega fight and it was amazing. It's the first Savage weapon I earned in a current raid tier, and my first savage mount. It's pretty exciting! And the people I met along the way are still valuable in-game friends, which is a huge plus.

    tl;dr; try it out, be patient, get humbled by the ridiculous fights, use that to hone your skills and try not to get discouraged. oh, and try to have fun. :0
    (2)
    Last edited by Nora_of_Mira; 12-11-2018 at 10:36 PM.

  2. #2
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It isn't so much an increasing level of difficulty, more like an increasing expected item level.

    Increase in item level requirement alone doesn't necessarily indicate a more difficult player experience, just an increase in how well it expects you to be geared.
    (2)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,393
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    From easiest to hardest. For me with the lower stuff its more of the players who make it harder rather than the actual mechanics.
    Expert Roulette
    Trial Roulette
    Alliance Raid Roulette
    Leveling Roulette
    Normal raids
    Alliance raids
    Extreme trials
    Mentor Roulette
    Savage raids
    Ultimate trials
    (1)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,433
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    It's hard to rate difficulty of roulettes because the real challenge is the rest of the party. That said, personally....

    Main Scenario
    POTD/HoH
    Guildhest
    Expert
    70
    Trial
    50-60
    Leveling (mostly due to being an enormous mixed bag of level ranges)
    Normal Raid
    Alliance Raid

    Leaving out PVP, Savage, and Ultimate, because I don't do 'em. I'd like to, but my FC's pretty dead and I have social anxiety issues.
    (1)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'd say

    -Normal 8 man/Alliance Raid/Dungeons/Trials/Duties/Guildhest all slot into the same difficulty assuming you have the correct ilv. Basically tourist mode intended for a guaranteed clear for all players.

    then a massive jump with no in-between.

    -Extreme trials
    -Savage
    -Ultimate

    PotD/HoH have their own seperate category where the difficulty scales depending on floor.
    (0)

  6. #6
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Fynlar View Post
    It isn't so much an increasing level of difficulty, more like an increasing expected item level.
    It's definitely more than just ilvl. Once you get into the Extreme and Savage fights (and to a lesser degree but still occasionally present, normal and alliance raids), avoiding damage becomes much more crucial. Up to that point, players are conditioned to feel like moving out of aoes is a recommendation, not a rule, and the healers can easily cover for your mistake - and even if you somehow die, chances are good that the fight can be completed anyway. Once you get to Extreme or Savage, only the most generous of cases allow you to survive a mishandled damage mechanic (and even then, they'll usually give you a vulnerability stack that ensures you can't do it twice), and if you do die, depending on the fight you'll often be ensuring a wipe.

    They are also the point at which Enrages become a regular thing; not only do you NEED to avoid the damage, but you need to do so while also cranking out an expected level of DPS. None of this is necessary in the more casual content.

    This results in a pretty huge gap in difficulty, to be honest. Before the gap, ilvl is irrelevant beyond what you need to actually access the content. After the gap, it's important, but it's not the only thing that's important.
    (1)

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I haven't done relevant savage raids or EX trials. Out of everything else, I would say normal raids are the most mechanically difficult, while alliance raids would be the most difficult due to the sheer number of random players, many of whom work against each other. As such, the mechanics don't require a whole lot of coordination so much as individual players playing well, but they do hit like bricks.

    It's difficult for me to say which is harder. Both have left me with an increased heart rate, and happy to get the hell out of there with a clear.

    There are also 'git gud' dungeons like aurum vale, the vault, Baelsar's wall, etc. that I would rank higher than expert roulette.
    (0)

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