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  1. #1
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100

    Difficulty hiearchy (PvE)

    So, there are "regular roulettes" up to expert dungeons, but how would you rank the other content in the game in terms of what would be the next step up? Like the next step up from expert roulette, then the next one above that step, etc.

    Is there a general consensus on the increasing level of difficulty as a player progresses in skill? I know what the content is, just not how it stacks up if you see what I mean. Are there any big jumps along that path?
    (0)
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  2. #2
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    I would say from easiest to hardest:

    Expert Roulette
    Normal raids
    Alliance raids
    Extreme trials
    Savage raids
    Ultimate trials

    Hope this helps
    (7)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Antanias View Post
    Extreme trials
    Savage raids
    Ultimate trials
    I'd say these are pretty set in stone as the last three in that order as far as the community at large appears to grade them on these forums and on YouTube, so far as I can see. However, I would think that it's not as clear-cut for Alliance Raid and Normal Raid.

    Those seem to be on a somewhat similar "difficulty" in design, but due to high dependency on teamwork across three parties, alliance raids are pretty "hit or miss". There are ones that will be easier than normal raid, there are those that will be harder than normal raid ("Wiping City" speaks for itself). Then of course add the natural variable of players on top of that.
    (1)

  4. #4
    Player
    Frizze's Avatar
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    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by kikix12 View Post
    I'd say these are pretty set in stone as the last three in that order as far as the community at large appears to grade them on these forums and on YouTube, so far as I can see. However, I would think that it's not as clear-cut for Alliance Raid and Normal Raid.

    Those seem to be on a somewhat similar "difficulty" in design, but due to high dependency on teamwork across three parties, alliance raids are pretty "hit or miss". There are ones that will be easier than normal raid, there are those that will be harder than normal raid ("Wiping City" speaks for itself). Then of course add the natural variable of players on top of that.
    A normal raid takes 4-6 players playing well for approx 10 mins. An alliance raid takes probly 10-12 players doing well for 40-60 mins. Players being significantly better or worse then the "playing well" standard(as well as how many beyond the minimum number needed to pass mechanics and DPS checks) either make the runs faster/easier or harder/slower/wipefest. So needing more people to play well for longer would mean that the alliance runs probly should be considered harder then normal raids, but all the extra bodies also means theres even more room for variation caused by exceptional people(on both sides of the fence - exceptionally good people making everything easier and exceptionally bad people dragging the world down closer to their level).
    (0)

  5. #5
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Frizze View Post
    A normal raid takes 4-6 players playing well for approx 10 mins. An alliance raid takes probly 10-12 players doing well for 40-60 mins. Players being significantly better or worse then the "playing well" standard(as well as how many beyond the minimum number needed to pass mechanics and DPS checks) either make the runs faster/easier or harder/slower/wipefest. So needing more people to play well for longer would mean that the alliance runs probly should be considered harder then normal raids, but all the extra bodies also means theres even more room for variation caused by exceptional people(on both sides of the fence - exceptionally good people making everything easier and exceptionally bad people dragging the world down closer to their level).
    This is a really great comparison. I've been in Ridorana runs where I am the top dps on RDM by like a 2k margin and everything dies agonizingly slowly and then I've been there where I had a party comprised mostly of people with the Ultimate title and we swept through like it was nothing and skipped half the mechanics in the place.

    I think ultimately the Alliance raids are more difficult than normal ones at least as a healer while it's likely the reverse for tanks and dps. The amount of distance people can travel can make keeping them alive through multiple stupid mistakes a real chore. Overall I think the requisite skill level for both kinds of content are tuned the same though.
    (0)

  6. #6
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Frizze View Post
    So needing more people to play well for longer would mean that the alliance runs probly should be considered harder then normal raids, but all the extra bodies also means theres even more room for variation caused by exceptional people (...)
    I know all that, but that have nothing to do with the question the original poster presented, as far as I understand.

    What I understood from the the original poster is question about the innate difficulty of the content.

    Let's add some numbers. If we'll assume that that players have a skill level between 1 and 10 and raid have a difficulty of 5, then a person with a skill level of 5 is neither a dead weight nor a "safety valve". If the average of all players is 5 or more, the party clears.

    Now, if we'll assume that every single other player in the party/alliance is at-level for the content, the only variable is the player in question. If the player is even one level below the contents difficulty, the party will fail.

    When taking into consideration looking purely at mechanical difficulty, it is not clear-cut whether alliance or raids are more difficult since it varies from one to the other.

    What I said is that I believe that some of the alliances are more difficult than some of the raids and vice versa for purely mechanical reasons, requiring from the individual players a higher level of skills to pass it. Whether it is compensated by highly skilled players or not is besides the point.
    (0)

  7. #7
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by kikix12 View Post
    I know all that, but that have nothing to do with the question the original poster presented, as far as I understand.

    What I understood from the the original poster is question about the innate difficulty of the content.

    Let's add some numbers. If we'll assume that that players have a skill level between 1 and 10 and raid have a difficulty of 5, then a person with a skill level of 5 is neither a dead weight nor a "safety valve". If the average of all players is 5 or more, the party clears.

    Now, if we'll assume that every single other player in the party/alliance is at-level for the content, the only variable is the player in question. If the player is even one level below the contents difficulty, the party will fail.

    When taking into consideration looking purely at mechanical difficulty, it is not clear-cut whether alliance or raids are more difficult since it varies from one to the other.

    What I said is that I believe that some of the alliances are more difficult than some of the raids and vice versa for purely mechanical reasons, requiring from the individual players a higher level of skills to pass it. Whether it is compensated by highly skilled players or not is besides the point.
    Using this scaling as a basis I think it sort of further pushes normal raids below Alliance raids.

    In a vacuum you have 8 or 24 people sitting at a 5 in terms of skill and it all works out. No dead weight and no outstanding performances. That isn't how the actual world works though.

    Since basically none of this content has a hard enrage the requisite skill level for dps is essentially don't die. With 8 party members alive there are no difficult dps checks to make as none of the "burn the add before the gague fills" situations are challenging. For any tank but the MT most fights are "you're a dps with worse numbers and more utility who occasionally grabs an add" so that makes the tank skill floor also rather low.

    Healers are subjective but In terms of an actual minimum requirement there isn't much. If you aren't dpsing you're standing there a lot.

    Not having players met these "5" benchmarks isn't particularly common but when it happens it sucks... but in an Alliance raid there are that many more people to pick up the slack. If I have 3 awful codps in a normal raid we are going to go really slow. If there are 3 of those same dps in an Alliance raid it's less of an issue.

    Tl;dr - you can hide or be carried in alliance better than almost anywhere else especially as a dps. I think this makes alliance overall less difficult though I admit it's splitting hairs.
    (1)

  8. #8
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    [QUOTE=kikix12;4837545However, I would think that it's not as clear-cut for Alliance Raid and Normal Raid.[/QUOTE]

    Indeed not. There you can't simply say that one is easier than the other since it varies so much between individual raids.
    For example, Labyrinth of the Ancients and Syrcus Tower are very easy as long as you have a half-decent group. Dun Scaith on the other hand is not all that easy.
    Same with the Normal raids - some are easy, and some are anything but easy. And then we have Coils, which doesn't appear in roulettes, which is hard when done synced.
    (0)

  9. #9
    Player
    Akor's Avatar
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    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Hardest content SE ever made: https://www.youtube.com/watch?v=KqcyQAjPEC0

    Fight me!
    (1)

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Akor View Post
    Hardest content SE ever made: https://www.youtube.com/watch?v=KqcyQAjPEC0

    Fight me!
    That's not Raubahn Savage OR Shirogane Housing EX!
    (0)

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