
Originally Posted by
Melichoir
This is where youre not reading into what that means. BLU can learn monster skills, but those skills HAVE to be balanced in relation to ALL the other classes. This means NERFs to the monster skills. If you nerf those monster skills, that means BLU will have to function in a party environment. This means incorporating a playstyle that is of the same caliber as all the other classes. Unique maybe to BLU itself, but broadly within the same power range. This means monster skills arent 'special', but rather just a weird and more difficult way for a class to get its skills compared to everyone else. And its playstyle switches away from "Look at these monster skills I get to use" to " Look at these skills I had to grinded from monsters to use in this rotation/resource management system".
There is a subtle difference but it is noticeable. Do you want BLU to use Monster Skills, or do you want BLU to use skills he had to grind from Monsters. One is direct 1:1, the other is just a more difficult job quest. I think if people took a step back and thought about that, theyd realize that this wouldnt be fun and wouldnt be what they wanted UNLESS all you really wanted was a new caster who was called blue mage.
A better way to think of this is do this in REVERSE of what theyre doing.
So they make BLU mage, and it learns its skill from monsters. The skills would be nerfed so BLU wouldnt be OP. Thered be a rotation/resource management system in place because you wouldnt have a class that would just spam the strongest skill nonstop. This would require an order to the skills, so youd have to get them in some relative order for the sake of balance, because getting a skill that youd normally get at 50 but at lvl 20 would be OP. You couldnt make the RNG on getting skills so difficult either cause that would bar people from playing the content effectively.
At this point What is then the defining factor of BLU? For the sake of balance, skills would have a relative order of progression, they would be relatively easy to obtain, and would fit into a resource managements system thats consistent with caster party play.
How is that substantially different from other casters, and how does getting skills from monsters make it unique compared to getting them from NPCs?