On the topic of:
Heat
Pre 4.05/4.06 was frustrating. I get that. Nothing was as heart searingly unfortunate as locking yourself out of an entire raids buffs because you split when you should have Cooldowned. But some people, myself included, just wanted a higher payoff. Frankly I would be happy to give away ALL of my rDPS if it meant we got SAM/BLM levels of pDPS. I've already heard to death that the reason we can't have great rDPS or compete directly with BRD is so that double rDPS doesn't become a meta again. Alright then. Scrap the support entirely. What's the point. Of course I can understand that being a point of contention losing support but something that gets punished hardcore for a single passive slipup is a bit much without the associated reward. And I don't think the solution to that problem should have been making heat irrelevant.
On that same note. I don't think Heat should just be a spender. We have 2 jobs right now whose main mechanic is nothing but a spender. Heat was something different and WAS far more engaging to deal with even though it was extremely frustrating to mess up
With all of that out of the way I thought I'd talk about things that I DO want to see:
Wishlist
- Abilities we use outside of and with wildfire instead of only with wildfire.
- More engaging turret gameplay. (With the loss of promote, our turret interaction has shrunk to using two abilities that we'll almost only ever use on cooldown)
- More tools, more weapons, more gadgets. With the loss of grenado shot our lunchbox has turned into a glorified ammo and turret box.
- More single OGCD weaves.
Of course. Given that MCH is pretty much just 90% gun by design, while I know some ideas just aren't happening ever, I do still want to toss out things that I wish it could have. We'll call it:
Never Ever "Wishlist"
- I want our job quests have us actually learning something or building something of our own.
- Let our turret contribute to our WF.
- Gimmie a construct/magitech armor of our own
- Different attachments for gun since Gauss Barrel is never going to have a unique appearance.
- Different types of ammo or shots
- Different abilities that depend on turret positioning + the ability to move the turret. Or
- Removal of the turret and integration of it's skills.
But hey. No matter what. At least it's comforting knowing that MCH is going to get shaken up again next expansion.

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