People say guildleves are a good alternative to grind... but replacing one grind with another isn't exactly a "good alternative".

People say guildleves are good because they are easy SP... but shouldn't the game be about a meaningful journey to endgame as much as it should be about endgame content itself? Having a system that rushes you to endgame is basically saying the journey is meanginless and a pointless intermediate, so why not just decrease SP limits on levels if that is all that matters? Why not delete levels entirely and have 100% horizontal content?

So far the arguments in favour of leves seem to stem only from a dislike of the alternative rather than actually liking the system itself.

A questing system akin to Assault (where the objectives of the quests made sense, and the quests themselves were interesting) would be far more favourable.

Obviously they could still call it a guildleve system. Going to a counter to collect the leve isn't really an issue, it's the fact that the leve system from that point forward sucks total crap.