Poor rebuttal is poor.
Alphascape Savage.
Eureka isn’t the only content this game has, though Pyros is much better than Pagos from everything I hear.
BLU hasn’t even been released yet, so I don’t count it as content since I can’t access it.
Yeah, probably because there wasn’t anything to even complain about. From what I understand, Leves were supposed to be 1.0’s “content”. Most others weren’t anything overly interesting: the only thing I would want to see from 1.0 would be an open-world dungeon. But it probably wouldn’t be much different from a FATE or a Hunt.
Then go out and find a more active FC and people to do stuff with in 4.45.
Or, you know, unsubscribe if you don’t want to do that.
How are raids exclusive? You can literally go back and unsync steamroll the older ones for the same rewards people earned when they were relevant. You can enter the current ones provided you have the content unlocked and meet item level requirements. Clearing and having the skill to clear is another matter, but accessing them isn’t locked behind some mountainous wall.
The only things that are probably exclusive in terms of hardcore content is Ultimate, because you have to meet certain skill thresholds to even get through the first minute of the fight. And the rewards themselves are locked behind a forced item-level sync so you can’t steamroll in better gear. Personally, I wish all Savage had item level syncs on them, but alas.
Savage has even gotten progressively easier this expansion: Deltascape was so easy to make it more accessible to more players. Alphascape is harder than both of the previous tiers, but honestly, increasing difficulty with each newly released tier is how Savage should be, in my opinion.
Sorry, but I don’t consider this “exclusivity”.
Finding people for raids is not nearly as hard as some make it out to be—there are a number of places to recruit, and then there’s always the PUG scene in PF, although the latter can be brutal at times.
Good God, no. It’s hard enough to get 24 people to cooperate in 24-mans and 8 people to cooperate in PUGs—I would not want to deal with larger numbers in Savage...even with a static.
Mmm, I think its more so because they either don’t have the time to raid because of real life, don’t want to because it’s not their cup of tea, or get angry when parties don’t want to carry them in the event they underperform.