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  1. #61
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Like I can't deny that 1.x's graphics were top tier but a look at that gameplay and I can't help but be grateful that our current battle system isn't....that....
    (2)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  2. #62
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by ShanXiv View Post
    I am sorry I don‘t agree,
    the Job quests, Relic quests, Hamlet defense, Skirmish, dungeons, primals, oh and Hildibrand , and the new combat system etc, almost all contents that SE add lately in 1.2x were success,SE did tried some new stuff in 2.0: PVP, Diadem, Eureka, Airship exploration, Lord of Verminion, etc, most of them had failed,
    & there are many useless contents in 2.0, Stone Sky Sea for example, I don't even know why it exists there,
    and the FATEs in SB, no one is doing them,
    and the Relic quests in 3.0 4.0, & the same old formular etc, people just hate them LOL...
    So your argument is that because people get bored after 5 years of the same old stuff, we should just go back to a game that was recived so badly and was so boring (from all what I've read in this thread and elsewhere - waiting 15 minutes for a steak to cook... wtf) that people didnt even wanted to play it for free?

    FFXIV as it is today is certainly not perfect and shaking up the old formular with new ideas wouldnt hurt.
    But its funny - Eureka was supposed to be this nod towards FFXI and 1.0 and a lot of people didnt like it despite playing and liking FFXI/1.0. So what that tells me is that the stuff that worked in those games doesnt work anymore - the community changed, games changed and hours and hours of mindless mob griding dont make for a good game anymore. The industry changed - MMOs arent some weird niche anymore but mainstream, so they need to appeal to more people.

    They tried to introduce new things - some of them outright failed, thats true. Some suceeded like PotD. (I dont recall the HW-relic being a huge failure though? Sure, people probably complained about the grind, but I dont remember outright hate towards it? And if its the grind thats bothering people, its kinda funny again that you praise super-grindy games like 1.0...)

    Dungeons, primals, relics, Hildibrand, job quests... all are still in the game - together with more and more new stuff, that you might not enjoy, but others do.
    And you're yet ignoring content that the game offers aswell, focussing only on negative aspects and pretending like everything good was only in 1.0 - the stuff they liked (like Hilli), they've safed. But they've also created their version of the game with things like PotD/HoH, the Gold Saucer, 24-man-raids, storytelling sidequests (granted, more in HW and SB), Duty Finder and Party Finder, Female Roegadyn(!), maps, beast tribe dailies...

    And btw: Stone, Sky, Sea is there as feedback-tool in regards to your performance. Not as good as a parser, but at least it will give you an idea about how good you are on the job you picked. And we dont need to pretend like this would have taken such huge ressources away from anything else... its a nice little QoL-thing, a tool for you to use, if you wish to do so.

    1.0 or later iterations of it werent a sucess. At least not for SE, who almost went bankrupt over this.
    2.0, 3.0 and 4.0 all have their issues, yes. The constant repetitve formular gets stale indeed and new ideas would be welcome - but forgetting about the good ideas they did have during the past 5 years and choosing to hold LoV against them instead is not fair. People hating certain types of content doesnt mean the whole game is bad - I dislike Eureka with a passion, but I enjoy ex-primals and raids and I dont really mind the weekly tomestone grind. I enjoyed the challenge of PotD and HoH with my friends and I tend to craft a lot when I'm to tired to do anything else. This game offers a variety of content and if someone doesnt like one thing, they can pick another - and thats a strong point of the game, not a weak one. We dont need a game thats only aimed at hardcore-grinders or raiders or so, because such a game will probably just fail (again).
    Could this game be better? Sure!
    Was 1.0 the better game? ...probably only in your memories.
    Is going back to 1.0 the solution? Surely not.

    Your posts and threads are nothing but bias - you refuse to see the strong sides of anything beyond 2.0 and all the weaknesses that 1.0 had...
    (8)

  3. #63
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Penthea View Post
    Well then, somebody asked in this thread or another one of your threads if you do raid savage and now we have the answer.

    Stone Sea Sky exists to test people's raw dps ouput on dummies that represent a boss's healthpool. If you can kill the dummy within the timer then that means you are able to do the required dps to kill the actual boss. The faster you can kill it, the better your dps is. This of course isn't a replacement for actually experiencing the fight, but it's a way for players to test their dps without needing to use something like ACT, without needing to queue for group content, and without risking someone else hitting their dummy and altering the results if they're elsewhere in the game. It's also handy if you want to repeatedly test out different openers/materia/etc to see which yields better results.

    Stone Sea Sky may be useless -for you-, but that doesn't make it useless for everyone. I know people who use ACT and still try out their dps on the latest dummies. They can be quite useful.
    I did raid in 2.0 first Coil & had cleared it, but lately, my static was no more,
    And I have done too much raid in WOW, just got tired of it.

    there's some thing special in XIV1.x & XI: the: community, the party contents, the job quests, the immersion, the bond between players ,etc
    I was a WOW player before ,played WOW since its release(2014),& I was amazed by XIV1.x, and I regret I picked WOW not XI,

    It's hard to describe the difference between XIV1.2 & WOW/2.0, because my English is not good, all I can say is:
    The relationship between players in XIV 2.0 & WOW is the "use of each other", You find some guys to help you clear the dungeon,& get the loot,
    if they play not very well, they wipe you, you may feel angry or rage quit, every one is selfish, the game world feels "cold" & lifeless

    But in XIV1.2x, the relationship between players is "Survive together, die together“
    people help you, & you help people, every one is so kind, sometimes these things will warm your heart
    (1)
    Last edited by ShanXiv; 11-27-2018 at 11:57 PM.

  4. #64
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I enjoyed 1.0 for what it was, but I don’t think it’s in any way superior to the current iteration of the game. The stuff before Dalamud fell and monsters kept getting spawned into cities was fun, but that was mostly because we kept finding relics under our bed to fight them with lol.

    That said, I don’t think there’s anything wrong with taking cues from 1.0 conceptually. But when you take the good concepts from 1.0 and translate them into a functional MMO, you pretty much get...A Realm Reborn.
    (2)

  5. #65
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Granted FFXIV 1.0 will always hold a special place in my heart and I still do consider it despite its flaws the better of the two version. Just because it was an unknown. The future was never set in stone by standardized content patches. Everything was a mystery and that helped add a presence to the world and that was something special. Due to there being so little to do in terms of what the game pushes you to do. No daily quests, no tome or currency grinds, etc it did create a more closer community due to how small the population was and the fun and magic being what you and everyone else could create in what the game could not in terms of content. It was the Cheers tv show of the MMO world, a place where everybody knows your name.

    However basing a majority of it solely on the end of the world event really isn't fair and prior to it a lot of things that happen in 2.0 happened in 1.0. Granted SE really did do an amazing job for the end of the world story arc and took it further then any MMO shut down I can recall. Like as of now Wildstar is a few days from shutting down and everything game wise is being done just on the hands of the community with nothing additionally from Carbine. As someone said before in this thread a game shut down does bring the community really close together for one last hurrah, but SE took it to another level and for that I give SE so much credit for that. I think that's where the whole concept of SE losing their passion in 2.0 came from. They did so much to build the ending of a world and at the start of the new one they just couldn't come close to ever being able to topping what they did to end 1.0. Like they're living in the shadow of it sorta similar to them living in the shadow of FF7, because it's something they can never hope to top no matter how hard they try.

    End of the world aside there are a lot of similarities between how 1.0 and 2.0 worked before the end of the world. Cities were still just a place to idle afk, sit and craft, idle and just go people watching, shout or look for a primal party or dungeon party or AF gathering party. There never were monsters that spawned in cities prior to the end of the world event. Atmos was also an end of the world thing, never was an open world event that happened in game like that.
    (0)

  6. #66
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Nostalgia goggles
    (3)

  7. #67
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Vidu View Post
    So your argument is that because people get bored after 5 years of the same old stuff, we should just go back to a game that was recived so badly and was so boring (from all what I've read in this thread and elsewhere - waiting 15 minutes for a steak to cook... wtf) that people didnt even wanted to play it for free?
    But...... XI had released since 2002, it's 16 years & no new expansion since 2015?

    http://forum.square-enix.com/ffxiv/t...ay-wrong/page2




    Quote Originally Posted by Lyden View Post
    @MicahZerrshia is FFXI still a thing is it playable and are there enough ppl to play the whole game?
    Isnt FFXI close to get shut down ?
    Quote Originally Posted by MicahZerrshia View Post
    No no no not even close. In fact we have seen a huge influx of ppl lately, esp since Ninja is streaming XI again and we are getting a fan fest of sorts again here in a couple weeks. There are around 3k ppl online at any given time on my server, we still get monthly updates and the game is still going super strong. They put in a lot of QoL fixes and its still a good time.
    Quote Originally Posted by MicahZerrshia View Post
    It is. But at this point I don't have much issues with it. There are also modders improving the graphics zone by zone. The QoL fixes SE implemented have been wonderful and every piece of content is still relevant. They even made new versions of Dynamis, salvage and such and added new stuff like Omen and Ambuscade. There is plenty to do solo and with groups. I think the only thing that's really dead at this point is abyssea.

    BG wiki has a returners guide and a quickstart guide and you can google FFXI HD for the youtube page with the graphic improvements if you wanna see em. I would link em but I don't wanna be dinged for it.

    Like I said its still going strong and there are still lots of ppl playing so if you haven't played in awhile you should check it out. I honestly still have more fun in XI than I do in XIV just because there is so much more to do.
    (1)
    Last edited by ShanXiv; 11-28-2018 at 12:07 AM.

  8. #68
    Player
    ColorOfSakura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    391
    Character
    Aerik Tirel
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ShanXiv View Post
    If we gave it another year or two, we may have a real MMO, a real adventure
    But why should we have? SE released a broken, unfinished product to the market that was full of bugs and problems. I **played** 1.0 from the beta all the way to the server shutdown in 2012 and I can tell you without a doubt it was an absolute dumpster fire from the word "go". Yes, there were moments of fun in there but honestly until Yoshi-P's team really started heavily patching and modifying it, it was still a fairly broken mess of a game. Honestly, the game wasn't even really fun to play until 1.2 and that was nearly a year after the game came out. Fans/players shouldn't have to wait a year for a game to start being fun to play.

    Even after the game was patched and "fixed" it was very clear that the 1.0 engine was not sustainable to build a long term MMO off of - it was too clunky, it was too badly and weirdly coded, the game just wasn't built for the kinds of things they had in mind - so they changed it. 1.2X was a bandaid - a temporary fix to hold off on the game staying online until they could build a working version. As it was, XIV would never have run on PS3s with the 1.X engine. It just wouldn't have.

    But its ridiculous to think people should have played and given money to an MMO that was released in an unfinished and broken state like FFXIV 1.0 was and say that if only they'd stuck around maybe the game would have been good. That's not how that works, and its never how it's worked. SE thought they could rush 1.0 out of the door and not get in trouble for it and they were wrong - as well they deserved to be. ARR onwards has had its own problems but the game is far more entertaining and enjoyable than 1.0 ever was.
    (7)
    Last edited by ColorOfSakura; 11-28-2018 at 12:11 AM.

  9. #69
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by ShanXiv View Post
    I did raid in 2.0 first Coil & had cleared it, but lately, my static was no more,
    And I have done too much raid in WOW, just got tired of it.

    there's some thing special in XIV1.x & XI: the: community, the party contents, the job quests, the immersion, the bond between players ,etc
    I was a WOW player before ,played WOW since its release(2014),& I was amazed by XIV1.x, and I regret I picked WOW not XI,

    It's hard to describe the difference between XIV1.2 & WOW/2.0, because my English is not good, all I can say is:
    The relationship between players in XIV 2.0 & WOW is the "use of each other", You find some guys to help you clear the dungeon,& get the loot,
    if they play not very well, they wipe you, you may feel angry or rage quit, every one is selfish, the game world feels "cold" & lifeless

    But in XIV1.2x, the relationship between players is "Survive together, die together“
    people help you, & you help people, every one is so kind, sometimes these things will warm your heart
    ...again with your personal problem of not being able to find friends unless the game forces people to talk to you because the lack of QoL-content like the DF or content alltogether so all you can do is sit around and chat?
    Is that what 1.0 really was? A pretty chatroom?

    Savage pretty much still requires a static in FFXIV, it offers other content thats more than just a 15-minutes dungeon run with randoms aswell (maps, PotD come to mind) - and most importantly: The choice wether or not you want to play this game with other people and how socially active you want to be.

    You can make friends within the game and form valueable bonds - heck, I went on a 10-hour-plane-ride to meet someone I once met in a Leviathan EX-party and whos now one of the best friends I have!
    I realise that my experience is just as anecdotal as yours, but dont pretend that there is no way to make friends within the game just because the community is different from 1.0 - we went over this already and someone else in this thread made a good point: It might very well be your attitude towards the game and the community that prevents you from making friends.
    The game offers you tools to stay in touch with the people you meet - the rest is up to you.
    We dont need - and at least I dont want - enforced social interaction.
    And people are still kind and helpful and it still does warms ones heart - but I bet you choose to look the other way again, instead of realising that both things can exist at the same time: The convenience of not depending on other people to play most of the game AND a caring, helpful and kind community within an FC, LS or maybe just a stranger who goes out of their way to help a newbie - but non of that is something the devs can create for us, thats our job.
    Sorry if you failed at that so far.

    Quote Originally Posted by ShanXiv View Post
    But...... XI had released since 2002, it's 16 years & no new expansion since 2015?

    http://forum.square-enix.com/ffxiv/t...ay-wrong/page2
    Sorry, I dont get what you're trying to tell me here? That FFXI is still enjoyed by people? I never denied that - and its great for people who enjoy FFXI that they can still play that somehow! I'm happy for them and I'm happy that they're apparently still get some sort of support!
    Thats great, because it means that people who enjoy an FFXI-like game can go and play FFXI - and that people who enjoy the FFXIV 2.0-type of game can keep their FFXIV 2.0-type of game!

    The part of my post that you quoted wasnt in regards to FFXI though, but in regards to 1.0 - so how is it relevant that FFXI is still somewhat alive?
    It was 1.0 that almost bankrupted SE, that went free to play and still didnt had enough people, that didnt had enough intrested people to keep the old game going at relaunch...
    (4)
    Last edited by Vidu; 11-28-2018 at 12:27 AM.

  10. #70
    Player
    Duskane's Avatar
    Join Date
    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by ShanXiv View Post
    But...... XI had released since 2002, it's 16 years & no new expansion since 2015?
    [/URL]
    FF11 was a competent game back then and still is FF14 pre Arr clearly was not .
    FF11 has changed a lot some for better and worse
    but it didn't need an entire rework to financially correct itself like ff14 did

    I see your complaints a lot about this game and its clear you are just done with FF14.
    (2)

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