DPS as a healer has become a complete bore since Stormblood stripped away a bunch of our abilities and destroyed Cleric Stance.

Basically, I hate new cleric, I preferred the old cleric. I feel the old cleric was a way better expression of skill than the bog standard cooldown we have right now. People claim it was clunky, that it was too punishing and caused wipes. I say yeah right, more like you just weren't playing healer correctly. Healing should be proactive, not reactive. You should know what to expect from a given encounter and when it's safe to dip into cleric for a few seconds. It was super fun and satisfying learning to master the stance dance. It made you feel great.

After playing in Pyros with Wisdom of the Aetherweaver, which is a fantastic ability and I highly recommend everyone give it a spin, I feel a modified version of that ability would be a perfect take on Cleric Stance.

- Keep the current mind scaling on damage, so people aren't pressured into using cleric if they're too scared that people will die and their 5 second Cleric cooldown will cause a wipe. They can still deal ok damage.

- Revert Cleric back to a toggled stance which reduces your healing output while active.

- Increase the damage bonus of Cleric Stance to 25-35% or so.

Basically, make DPSing as a healer other than SCH fun and interactive again, risky but rewarding, satisfying to master the role. Applying a DoT or two then spamming a single button for 20s isn't fun. Changing Cleric this way, while retaining the current mind scaling, allows those who wish to do so the opportunity to challenge and push themselves to to better, while also making DPS accessible to anyone who either can't or won't use Cleric out of fear of whatever.