If you want to DPS so bad, be a DPS.
If you want to DPS so bad, be a DPS.


Actually, I think I'd prefer DPS additions to healers' kits more than a clunky Cleric Stance system. Just allow us to do more things, have parts of DPS rotation that generate healing or buffing, I don't know.
You're welcome, I do what I can.
I mean, people in any game that let you change stats or builds insist on going Max Damage Per Second and nothing else matters. Everything else is a wasted attribute because it doesn't increase damage. That doesn't work when there are certain roles required. Therefore, in conclusion, if you want those Sick Deeps, be a DPS. That's not the healer's main job. Sure they're encouraged to, and often do, but their priority is healing. Just like how some DPS classes (like SMN and RDM) can heal and rez. It's not their main job, but if it comes down to it, they can help in a pinch. But their job is doing damage. Ya dig? Or is that just another 10/10 counterpoint?




I am not too sure, I often cast more dps than healing skills on a healer job. Dealing damage is a huge part of the healer job, it should be more fun. Granted old Cleric Stance was BS and I don't want it back and I don't like OP's idea either. But right now dps abilities on healers feel like an afterthought, they could be more interesting.You're welcome, I do what I can.
I mean, people in any game that let you change stats or builds insist on going Max Damage Per Second and nothing else matters. Everything else is a wasted attribute because it doesn't increase damage. That doesn't work when there are certain roles required. Therefore, in conclusion, if you want those Sick Deeps, be a DPS. That's not the healer's main job. Sure they're encouraged to, and often do, but their priority is healing. Just like how some DPS classes (like SMN and RDM) can heal and rez. It's not their main job, but if it comes down to it, they can help in a pinch. But their job is doing damage. Ya dig? Or is that just another 10/10 counterpoint?
25-35% damage bonus is huge. And you think people will not be pressured into using this stance?- Keep the current mind scaling on damage, so people aren't pressured into using cleric if they're too scared that people will die and their 5 second Cleric cooldown will cause a wipe. They can still deal ok damage.
- Revert Cleric back to a toggled stance which reduces your healing output while active.
- Increase the damage bonus of Cleric Stance to 25-35% or so.
Last edited by Tint; 11-28-2018 at 12:58 AM.
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