Quote Originally Posted by azura84 View Post
I'm not picking on you Captain, but I gotta agree with Reynhart, just as with SMN and SCH you make the first 30 levels of abilities things that are universal and the core of the jobs rotations, then the jobs tailor the class to be a change to either DPS, Healer or Tank. Gladiators and Paladins would love a single sword wielding DPS job they could alternate to.
My counter arguments still remains, GLA needs to be able to tank at lower levels, so things like the current Rage of Halone combo and Flash need to stay as core parts of Gladiator. Which would then carry over to the DPS class as well. They can remove increased enmity with a trait on the DPS version. But tanks aren't exactly damage heavy, just changing their role wouldn't change their damage done, so you might have a class that doesn't really do that much damage.

And gear, you can make it share armor, but it can't share weapons. Like you have SMN and SCH weapons separately, you would need to create all new weapons for the new DPS class, because the PLD ones have stats non-tanks can't use.

So I put out the question, why try to rebuild a class that works well to try to slap a DPS role on it instead of just making a new class from the ground up that is a DPS.

The only thing they'd save time in is some basic animations, but it'd probably take even more time to rebalance the class to support a new role.