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  1. #21
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I'd love Yoshi-P to pull a "Surprise-BLU" on us. "We said it was difficult, we didn't say we'd never do it again"

    Fun fact, Yoshi-P also didn't completely shut the door for looking out of the Holy Trinity or into customized jobs.
    Of course, I won’t say that it would never happen in the future, but in party situations, hybrid roles can become either be too overpowering or very difficult to use, and it can lead to imbalance. Final Fantasy XIV’s core concept is to have the freedom to play each role through the Armoury System, so we may explore new directions through a skill tree, in which the player’s job will be determined by what actions have been obtained. Needless to say these won’t be immediate changes, but we will continue to work on creating jobs that are in line with Final Fantasy in a system that is very much like Final Fantasy. The red mage is one of my favorites, after all…
    (1)
    Last edited by Reynhart; 11-23-2018 at 12:16 AM.

  2. #22
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    They said it made Scholar and Summoner incredibly difficult to balance, which is why they funneled so many of their upgrades into the game itself to try getting around Arcanist.
    Originally yes, Archanis jobs were a mess because the stats were originally tailored by the player (which was by design I should add, they wanted players to pick between summoner and scholar originally) and the fact that the job stone equips weren't supposed to realign player stats, now however player stats are fused with the job and job stones alter stats themselves. It was the compromise they made and with the rigid system they currently have for stats they could easily do it again. I would really like to see them make it so we could swap in dungeons (although i won't hold my breath for this) for the sake of giving players the chance further optimize and adapt our play in them. Like for certain bosses swapping to full dps and burning him or all tank or 2 healer 2 dps, this could be incredibly fun and give them as developers a chance to change up how we proceed in dungeons or bosses.
    (0)
    "It must be a thursday, I could never get the hang of thursdays."

  3. #23
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by azura84 View Post
    Like for certain bosses swapping to full dps and burning him or all tank or 2 healer 2 dps, this could be incredibly fun and give them as developers a chance to change up how we proceed in dungeons or bosses.
    The issue I see with that is people queuing as tanks and healers for fast queue and then changing to DPS and refusing to change back. But it would be an interesting option for preformed parties, alongside min ilvl and unsync. Besides, if they give more strategic options for preformed parties, it would encourage people actually "meeting" other players instead of simply using the matchmaking system...which would, in turn, make BLU less excluded.

    Everything's connected !

    Joke aside, if you think about it, the whole "no customization", "no special bonus", etc...comes from the "matchmaking should be fair for everyone". So, what if those options were available outside of matchmaking ? Sure, your job build might not be optimal, but it the PF only look for a clear without any sort of competitive aspect, it's not that big of a deal, in the end.
    (4)
    Last edited by Reynhart; 11-23-2018 at 06:21 AM.

  4. #24
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Reynhart View Post
    Joke aside, if you think about it, the whole "no customization", "no special bonus", etc...comes from the "matchmaking should be fair for everyone". So, what if those options are available outside of matchmaking ? Sure, your job build might not be optimal, but it the PF only look for a clear without any sort of competitive aspect, it's not that big of a deal, in the end.
    Absolutely! I can definitely appreciate matchmaking but it shouldn't be the be-all-end-all of an MMO, I know it's good for people who just dont have time to wait around for groups but really when it comes down to it MMO's require time and commitment no matter what, why not make systems that bank on that instead of easily capped weeklies.
    (0)
    "It must be a thursday, I could never get the hang of thursdays."

  5. #25
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Well, to be perfectly honest... Not really.

    As the classes are currently built entirely around them becoming a specific job at 30.

    It would take a full rebuild of the class for them support a second job of a different role.
    (2)

  6. #26
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    It would take a full rebuild of the class for them support a second job of a different role.
    Not necessarily.
    In this post, I imagined what you could do with GLA/PLD to open a potential DPS branch. I think you could do something similar to every other class so that each of them can offer two different roles. As for the balance issue with SMN and SCH, I don't think we would have the same issue now that we have more job actions than class actions.
    (0)

  7. #27
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    I think this would have been a more difficult but probably smarter way on the whole to go about adding new jobs than just... adding new jobs. But at this point the cat is out of the bag and I don't see a way to really go back.
    (0)

  8. #28
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    No. Because now that we are getting jobs that are not tied to classes like Drk and Mch. I want to see them separate Sch and Smn and rework Smn and Arcanist and have Sch as just an advanced job.
    (1)

  9. #29
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I think this system is actually more successful than the devs give it credit for. The issues with SCH/SMN stemmed from the old attribute system and the INT stat being the source of damage for both SMN and SCH. As it is right now, it actually isn't that bad of a concept. It was just implemented incorrectly. I don't play SMN, but one of the issues I have and many others have are the lack of true summons, which has nothing to do with the ACN base class. SCH is currently flying high amongst our healers. There are no issues I am currently aware of with SMN as a result of sharing the starting class with SCH, but someone can feel free to enlighten me.

    I believe the devs wanting to go away from classes has more to do with where they want to go with the game than the system being fundamentally flawed. I find it to be really cool to start off in a weaker discipline that grows into a true job, which was a big reason why I opposed RDM and SAM starting at 50. I found this to be far more lazy than practical.
    (0)

  10. #30
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I would rather see SMN and SCH split, no more shared classes at all. Let the two jobs become their own thing, free to evolve away from one another and not keep the same core.
    (5)

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