Considering the job I would like (Beast Tamer) had pretty much no chance given comments by Yoshi and Summoners state and only got a mention with the introduction of limited jobs, I'd welcome it.Lots of people say "well, if you don't like the direction BLU is going -- don't play it!"
But I'd ask those people -- what if YOUR favorite class were a limited job? Love bard? Sorry, you can only /perform in mini games at the Mih Khetto Amphitheatre while you go out and learn songs from people's orchestrions or something.
Last edited by BlitzAceRush; 11-21-2018 at 02:36 PM.
As a person who has never played Beast Tamer (or FFXI where I assume it comes from) what would set it aside as a target for a limited class? For a frame of reference the only "pet" class I've enjoyed in a MMO is WoW Hunter - is it similar to that?
Truth be told, my experience with 11 was pretty much my friends trying to get me to play it, then quitting right as I got it, leaving me to stumble around alone with a few weeks before throwing in the towel. From what I've been told its a very pet focused job and I really like those. As for 14, if Summoner is any indication, they don't was a job that focuses so much on the pet aspect which is why they'd make it a limited job.
Last edited by BlitzAceRush; 11-21-2018 at 03:58 PM.
Yes, Beastmaster was a pet job in FFXI, but the reason why it was more inclined to solo is not really how the job worked, but how Xp was calculated. In FFXI, levels are cheap, but Xp rewards do not increase with your level but are calculated by the level difference between you and your target. For example, at launch, killing a monster of your level would always give 100 Xp (before bonuses).
But, for most of the jobs, the higher the level, the weaker your are compared to a monster of your level. So, you join a party, but then your Xp is decreased to enforce the party targeting stronger monsters. In a party of 6, a monster of your level would only give 35 Xp (Before level difference penatly inside the party). Beastmaster, being able to charm monsters of their level (that doesn't count as a party member for calculation), are able to gain those 100 Xp at every level, and even kill stronger monsters. Another reason why BST was a "solo" job is because they could be kicked out of party if they don't manage their pet properly.
Like I said above, Xp is calculated depending of the level difference. So, if a BST charms a mob higher than its level, the Xp rewards of the mob killed would be reduced for the whole party.
So, BST was both fairly competent at killing ennemies solo and sometimes excluded from parties.
The main difference, compared to the BLU we'll have, is that BST was a solo job when it comes to grinding Xp, not really when you do boss fights, and the vast majority of FFXI content was in the overworld.
Last edited by Reynhart; 11-21-2018 at 10:20 PM.
Thanks for the info, interesting that it worked like that. I do enjoy pet jobs, played a BM hunter from Vanilla-WoD in WoW and a Ranger in Guild Wars 1 and 2, I enjoy classes that let you have a pet that you can fight with, I started out a Summoner in 14, but was disappointed with how the pet was kinda just there for the most part so moved over to Scholar to try my hand at healing.Yes, Beastmaster was a pet job in FFXI, but the reason why it was more inclined to solo is not really how the job worked, but how Xp was calculated. In FFXI, levels are cheap, but Xp rewards do not increase with your level but are calculated by the level difference between you and your target. For example, at launch, killing a monster of your level would always give 100 Xp (before bonuses).
But, for most of the jobs, the higher the level, the weaker your are compared to a monster of your level. So, you join a party, but then your Xp is decreased to enforce the party targeting stronger monsters. In a party of 6, a monster of your level would only give 35 Xp (Before level difference penatly inside the party). Beastmaster, being able to charm monsters of their level (that doesn't count as a party member for calculation), are able to gain those 100 Xp at every level, and even kill stronger monsters. Another reason why BST was a "solo" job is because they could be kicked out of party if they don't manage their pet properly.
Like I said above, Xp is calculated depending of the level difference. So, if a BST charms a mob higher than its level, the Xp rewards of the mob killed would be reduced for the whole party.
So, BST was both fairly competent at killing ennemies solo and sometimes excluded from parties.
The main difference, compared to the BLU we'll have, is that BST was a solo job when it comes to grinding Xp, not really when you do boss fights, and the vast majority of FFXI content was in the overworld.
I'd welcome Beast Tamer as a limited job or main job, but if it was a choice between limiting what I could do on it, or it getting the Summoner treatment, I'd rather have it as a limited job.
I get some people want to main these jobs, I'd love to main a full on pet focused job, but either way we're being limited some jobs get limited in how they work so they can do more, BLU is being limited in how much it can do to not be limited in how it works, either way its limited, I'd welcome a chance of pace.
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