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  1. #1
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    You know how frustrated you get when there's people in DF that haven't done their job quests and don't have key abilities, or when you're doing level 31+ dungeons and people don't have their job stone equipped, or arrive otherwise gimped and do nothing but slow down or even prevent a successful run?

    Imagine that, but with EVERY Blue Mage you see.

    Unlike other classes, BLU learns skills from defeating enemies, which means going out of your way to fight certain mobs. The average DF idiot doesn't even bother learning a rotation with skills the game GIVES you, so what do you think the chances are of meeting a BLU who actually has the required skills?

    BLU will be great for a little diversion from the game. A cool little side quest. A little adventure all of its own that guides you to getting the skills you need.

    But letting this out into the open where any moron can foul up a roulette would be a grave mistake.
    (17)
    <insert witty and amusing statement here>

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Blokeymon View Post
    But letting this out into the open where any moron can foul up a roulette would be a grave mistake.
    They already do, that's the double standard here
    And that's why most people don't just say to let BLU run free in DF, but to yes give it some sort of cookie cutter build, or limit its participation based on level + skills it had to learn. The example brought up by Yoshi-P in the fanfest is a problem of the devs' own creation that could've been worked around. On one hand I understand not wanting to mess with the queue, df and pf systems, epsecially for the one job, but then look at all the workd they already did for that selfsame job. It honestly feels like they stopped short of the mark and are now blaming the players for it.
    (11)

  3. #3
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Blokeymon View Post
    You know how frustrated you get when there's people in DF that haven't done their job quests and don't have key abilities, or when you're doing level 31+ dungeons and people don't have their job stone equipped, or arrive otherwise gimped and do nothing but slow down or even prevent a successful run?

    Imagine that, but with EVERY Blue Mage you see.

    Unlike other classes, BLU learns skills from defeating enemies, which means going out of your way to fight certain mobs. The average DF idiot doesn't even bother learning a rotation with skills the game GIVES you, so what do you think the chances are of meeting a BLU who actually has the required skills?

    BLU will be great for a little diversion from the game. A cool little side quest. A little adventure all of its own that guides you to getting the skills you need.

    But letting this out into the open where any moron can foul up a roulette would be a grave mistake.
    This is easily solvable by making the Blue Mage get their spells from mobs in a job quest.
    (6)

  4. #4
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Burningskull View Post
    This is easily solvable by making the Blue Mage get their spells from mobs in a job quest.
    And then you have cries of "This could have been something cool, instead it just follows the same cookie-cutter formula, when will SE give us something new?"

    SE are damned no matter what they do.
    (16)
    <insert witty and amusing statement here>

  5. #5
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    Quote Originally Posted by Blokeymon View Post
    And then you have cries of "This could have been something cool, instead it just follows the same cookie-cutter formula, when will SE give us something new?"

    SE are damned no matter what they do.
    This.
    I am so, so tired of all the complaints (and 90% of it are complaints and not useful discussions) about Blue Mage. I am not sure why people are trying so hard to get another job they will be absolutely bad at, or can complain about in one of the hundreds threads about people failing to play it in roulettes/raids/whatsoever. Instead of balancing jobs, I wish SE could balance players.

    And don't give me the "I wanted to play BLU in a normal game environment, no matter how much they would have to butcher it". Bullkupo. The outrage would have been just the same if you couldn't acquire skills from monsters, if you couldn't select what you want to use, if anything that is trademark of BLU got lost to fit it into the current game that is FF14.
    Also don't give me the "SE has all the power, they can balance however they want and it will be fine". The moment you have RNG included and rely on people to actually read skills, get a decent loadout with them and weave them into a rotation themselves, it becomes a hell to balance it. Most of the community has a very casual approach which is completely fine. You can spoonfeed them rotations and shove combos into their face, and they will still fail. The disparity between good and bad in BLU becomes so massive due to the need to judge what skills are good and what aren't, it will be borderline useless in bad hands and borderline overpoweredmetanonsense in very good hands. How do you balance that? That is aside from the fact that the balance team will never foresee all the mechanics, side effects, chain reactions that could happen with an individual loadout. That's just a silly thing to ask for, they can't even foresee how the community will tackle certain raid mechanics with something completely different coming out than they might have expected.

    Am I happy they felt like they had to limit a job so it can fit FF14? Not really. But all power to them if it helps seeing how the job will actually work within the community and gameplay. By the way, it's not even out yet, if you haven't noticed, so how much valuable insight can we actually expect from the nay-sayers?

    Quote Originally Posted by shao32 View Post
    from my point of view BLU is a job that don't fit at all in FFXIV, what makes BLU a BLU is not only learning the skills from monsters but how this skills works too, most of then are based on add status effects like petry, oil, charm, curse, ect ect and none of then are allowed in FFXIV for balance purposes bcs every job have the right to be equally value in high end content.

    so i see SE have the right here, or they make a SMN and name it BLU and have practically half of the comunity complaing about it or they make a pure BLU but separate to make the job feel like the job should be since nothing of what make BLU a BLU can be adapted to how the games works and have the other half complaing about it too.

    on my opinion they should just go to the fan base and say "no, there will be never be a blue mage so stop asking for it" but since they choose to add it betwen the other 2 options i belive this is the best one and we still need to play the job and see how is it.
    Also this.
    (12)
    Last edited by Aellae; 11-20-2018 at 11:47 PM.

  6. #6
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aellae View Post
    And don't give me the "I wanted to play BLU in a normal game environment, no matter how much they would have to butcher it". Bullkupo. The outrage would have been just the same if you couldn't acquire skills from monsters, if you couldn't select what you want to use, if anything that is trademark of BLU got lost to fit it into the current game that is FF14.
    Speak for yourself. I would've preferred this. They did it with WHM, BLM, SMN, DRK, RDM and AST. All of a sudden, its an issue with BLU. I don't give a shit about getting skills from monsters. I want to use them. All the mob grinding bullshit is just means to an end.

    Once again, they've tried to cram something from FFXI into XIV, and it's a disaster. I wish they'd just stop tbh.
    (10)

  7. #7
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Content is Stale. Blue Mage is something different to do. It will be nice to go around doing old content and collecting skills instead of getting the class to and gearing up to max ilevel all over again. We have new classes coming in 5.0 that will be for.
    (4)

  8. #8
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Blokeymon View Post
    You know how frustrated you get when there's people in DF that haven't done their job quests and don't have key abilities, or when you're doing level 31+ dungeons and people don't have their job stone equipped, or arrive otherwise gimped and do nothing but slow down or even prevent a successful run?
    Imagine that, but with EVERY Blue Mage you see.
    Unlike other classes, BLU learns skills from defeating enemies, which means going out of your way to fight certain mobs. The average DF idiot doesn't even bother learning a rotation with skills the game GIVES you, so what do you think the chances are of meeting a BLU who actually has the required skills?
    BLU will be great for a little diversion from the game. A cool little side quest. A little adventure all of its own that guides you to getting the skills you need.
    But letting this out into the open where any moron can foul up a roulette would be a grave mistake.
    You know what an easy.. really.. really.. REALLY easy way to make sure a BLU had its skills for roullettes and other activities? Achievements.
    SQE knows exactly what levels the BLU will be able to handle getting its skills from different monsters and they could balance the abilities if they had a mind to do it, and they could bake those into achievements for level ranges (and have them be sequential unlocks)
    (Achievement 1) Learn X, Y, Z : Unlocks duty finder 30-35 for BLU
    (Achievement 2) Learn Xa, Ya, Za: Unlocks duty finder 36-40 for BLU

    Suddenly.. you have your open world content to go and learn these abilities, AND take part in dungeons and other normal activities.

    Now, what about overpowered skills like doom and such. Well.. you have them operate differently if a monster is immune to the base skill. Take Doom.. why not, instead of killing the boss after X seconds, it deals a big chunk of damage. Take Bad breath.. for bosses or monsters that are immune to all the effects, put a dot and a +hit chance for melee for the duration. Take Mighty Guard, have it increase your (and perhaps those in a small AoE) defense for a short period (less than 10sec).
    BLU would not be hard to balance and keep it's flavour. All SQE has shown so far is that they are not willing to do that.

    And soon, it won't be a notion of "BLU is a nice little diversion" and will soon become "What job will they make limited just to say they made it and now we can't hope to see it in normal play?" because the community let them get away with it the first time and they think it's fine to keep doing.
    (4)
    Last edited by frostmagemari; 11-21-2018 at 12:33 PM.