Why does BLU have to be the one that is used like this though? Why can't BLU work like other jobs and there be side content for the open world with extra abilities and gimmicks for all jobs to use for fun as BLU does?Why would you want another generic job for raid? Can't we just have something different and customizable?
All the jobs are already similar enough because they have to be balanced for raid, why would you want to destroy a new job?
Just pick another caster for raid, the only difference will be that they have different rotations and different spell effects that you won't even see anyways.
Just let BLU be BLU, we need more job options and less generic boring stuff.
They're "testing" this new feature with a job that would lose all it's purpose on the actual system. Why should we play a capped BLU anyways? Just for cosmetics? All raid rotations look too similar with different effects.
Actual jobs are too plain and boring right now. There's no space for personalization, no space to do new stuff outside the Tank/Heal/DPS scripted content, just watch how shitty SMN is because it has to fit into the basic mechanics.
BLU can offer a new type of content, and who knows, maybe they end changing the open-world (wich is too easy and placebo right now) to fit future jobs such as Beastmaster.
Raiding is not everything, we need more DIFFERENT content.
Make Carpenter a raid job! Give it the generic raid rotation now so I can have some FUN!
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The thing is, you'd still be forced to play those "boring" jobs anyway unless you plan on holding off on SHB until they raise BLU's cap to 80. So a lot of what you're saying is moot given that BLU is still a glorified mini-game.
BLU is locked from end-game raid, normal raid, 24 raid, dungeons, trials. And that is by main virtue of being capped at 50, alongside not being allowed into df.Raiding is not everything, we need more DIFFERENT content.
Enjoy the new, fresh content that's been there since ARR.
CRP isn't a battle class, BLU is. Small, insignificant difference.Make Carpenter a raid job! Give it the generic raid rotation now so I can have some FUN!
And yet not totally unprecedented as we've seen a GSM use an offensive LB so you know.
Why do people make it sound like BLU's introduction suddenly invalidates the system as a whole? It doesn't.
Last edited by BillyKaplan; 11-20-2018 at 09:58 PM.
This is NOT a test phase. This is BLU. It will not be allowed to get to current cap ever. They spent half the live letter saying that in every way they could except directly.
I have no problem with how the other classes are being implemented. I am a BLM main and am in nearly all the games. DOes it suck the elemental wheel is not in the game? Barely. I like BLM cause I can nuke things and that is what it does. I look nothing like a RDM or SMN.
Do you know why I like BLU? SO I can use those cool things on bosses. Grand Delta is one of my favorite spells and by favorite BLU spell in the series. Why can't I use that while running my roulettes to explode a pack of mobs as I can with Flare? Why? Because people want to lvl 5 death bosses.
I don't need personalization, it was never a thing in FFXIV. BLM always had the same spells. You couldn't play FFI BLM and have a different set of spells that made you a tank or healer. The same with WHM or WAR and even BLU in other games. I don't understand where this idea that BLU could be everything it wanted to be came from as if that was its job identity. It was always just a mage that could cast enemy skills that it learned. Every time.
That's the magic of FFXIV, to choose the jobs and contents you want to play. Still can be PLD on raid, BLU on it's content, RDM on Eureka etc~.The thing is, you'd still be forced to play those "boring" jobs anyway unless you plan on holding off on SHB until they raise BLU's cap to 80. So a lot of what you're saying is moot given that BLU is still a glorified mini-game.
BLU is locked from end-game raid, normal raid, 24 raid, dungeons, trials. And that is by main virtue of being capped at 50, alongside not being allowed into df.
Enjoy the new, fresh content that's been there since ARR.
So what? People want BLU to reduce their skills from 49 to 24 and pulish them to fit raid content, so why shouldn't CRP be redesigned to fight in raid/trials etc?
Yeah, I know, it doesn't make any sense. And there you have the answer on why BLU should stay BLU.
The thing is that the actual system doesn't fit the BLU mechanics, so they have to fit it elsewhere. Reduce BLU spells to 24 and make them generic to fit a rotation is not a solution and it would kill the purpose of a BLU, IMO.
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Get rid of every job's ability to raid except PLD, WHM, DRG, and MNK because those are the only four jobs who have arguably kept entirely to their identity in this MMO! Make everything solo content so every job can be 100% perfect towards the job's identity as dictated to it by other Final Fantasy games directed by other people.
No, it's not even comparable.
This has nothing to do with what I said at all. BLU may be revolutionary but it's still a mini-game. The rest of the system remains unchanged, including the new jobs we're going to get. This isn't salvation for people like you, it's distraction at best.The thing is that the actual system doesn't fit the BLU mechanics, so they have to fit it elsewhere. Reduce BLU spells to 24 and make them generic to fit a rotation is not a solution and it would kill the purpose of a BLU, IMO.
FFXI had all kind of jobs, every single one being exceptional and yet useful for end-game. We should be open to new stuff that might change the actual FFXIV's "too-plain" system.Get rid of every job's ability to raid except PLD, WHM, DRG, and MNK because those are the only four jobs who have arguably kept entirely to their identity in this MMO! Make everything solo content so every job can be 100% perfect towards the job's identity as dictated to it by other Final Fantasy games directed by other people.
It might be a mini-game like gatherers and crafters, but at least you can call it BLU and not "just another generic job to fit the actual Tank/Heal/DPS system".
We had to accept SMN to be a "Warlock with a pet" and not a true Summoner.
We had to accept RDM to be a Caster and not a Caster/Healer/Buffer like a real RDM.
Just let BLU be BLU, let's find new ways of content instead of the "Raid only" mentality.
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FFXI was a very different kind of game to FFXIV. We should be critical of changes we see that we dislike, especially if it's just in the name of making it "more like XI"; yes there's the no true Scotsman regarding Eureka, but there is no doubt that content too was designed to appeal to people who liked FFXI.
Gatherers and Crafters directly interact with the rest of the game. Right now it seems like BLU will not.
I don't even raid. But I do play a whole lot of battle content, and that's a lot I won't be able to take BLU into. You can keep clinging onto raids all you want, but it doesn't change that.Just let BLU be BLU, let's find new ways of content instead of the "Raid only" mentality.
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