Quote Originally Posted by BillyKaplan View Post
The thing is, you'd still be forced to play those "boring" jobs anyway unless you plan on holding off on SHB until they raise BLU's cap to 80. So a lot of what you're saying is moot given that BLU is still a glorified mini-game.
BLU is locked from end-game raid, normal raid, 24 raid, dungeons, trials. And that is by main virtue of being capped at 50, alongside not being allowed into df.
Enjoy the new, fresh content that's been there since ARR.
That's the magic of FFXIV, to choose the jobs and contents you want to play. Still can be PLD on raid, BLU on it's content, RDM on Eureka etc~.


Quote Originally Posted by BillyKaplan View Post
CRP isn't a battle class, BLU is. Small, insignificant different.
So what? People want BLU to reduce their skills from 49 to 24 and pulish them to fit raid content, so why shouldn't CRP be redesigned to fight in raid/trials etc?
Yeah, I know, it doesn't make any sense. And there you have the answer on why BLU should stay BLU.

Quote Originally Posted by BillyKaplan View Post
Why do people make it sound like BLU's introduction suddenly invalidates the system as a whole? It doesn't.
The thing is that the actual system doesn't fit the BLU mechanics, so they have to fit it elsewhere. Reduce BLU spells to 24 and make them generic to fit a rotation is not a solution and it would kill the purpose of a BLU, IMO.