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  1. #1
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by JBee View Post
    Put requirements on the DF for BLU's to queue, simple as that - either specific abilities learned or equipped, certain abilities NOT equipped, or a mixture of the two.
    In theory you have (49!/25!)=3.9216e+37 that's 39.2 Undecillion possible combinations of skills when you have 49 skills and 24 too choose from. Good luck having SE do that.
    (1)
    Last edited by Alucard135; 11-21-2018 at 02:36 AM.

  2. #2
    Player
    JBee's Avatar
    Join Date
    Aug 2018
    Posts
    133
    Character
    Aranna Aran
    World
    Malboro
    Main Class
    Scholar Lv 33
    Quote Originally Posted by Alucard135 View Post
    In theory you have (49!-25!)=3.9216e+37 that's 39.2 Undecillion possible combinations of skills when you have 49 skills and 24 too choose from. Good luck having SE do that.
    It's been years since got into prob/stats, but wouldn't that be for every unique combination in a unique order? Order wouldn't matter, only loadout.

    But anyway, I get what you mean though - I'm sure some of the abilities will be more "core" and some will be more situational and fringe, with a healthy amount in the middle. Some may be dps based, some healing based, some enhancement based, etc. They might not want to require 24 specific abilities, but they could require 24 equipped, or a minimum of 20 dps oriented abilities equipped. Something.

    As I put in another post, I don't care if people are the top of their job - I care if they are actively participating and trying, wherever that trying falls on the performance scale. Showing up with 3 abilities total to Aurum Vale - 100% a kick as it should be. But if they showed up with 24 abilities - some decent, some good, some ok - then I don't see an issue.

    Of course this is all based on assume theory from what we know in how the abilities will work.
    (3)

  3. #3
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by JBee View Post
    It's been years since got into prob/stats, but wouldn't that be for every unique combination in a unique order? Order wouldn't matter, only loadout.
    I borked up my math. It should be 49!/(25!*24!) to eliminate outputs of different permutations. So it goes down to 63.25 trillion possible combinations. But yeah, if they implemented something like a skill tree, then that would limit that number to something like 3-5 builds (Burst damage caster, Dot type caster or tank build?).
    (0)
    Last edited by Alucard135; 11-21-2018 at 02:45 AM.

  4. #4
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Alucard135 View Post
    In theory you have (49!-25!)=3.9216e+37 that's 39.2 Undecillion possible combinations of skills when you have 49 skills and 24 too choose from. Good luck having SE do that.
    A damage dealing (resp healing or tanking) ability is a damage dealing ability, no matter its appearance. When you take this into account, you'd find there are way less different possible effects than you actually think.
    (0)

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