Quote Originally Posted by Zeggy View Post
I just don't understand why Blue mage is the only job that apparently people aren't willing to bend on. "It won't work." "You can't have that many abilities in a game." "With the role system, they just don't fit." "This is the only way they could put in blue mage." Yet every other Job it's fine to lower or change their abilities. It's fine to try and balance them, even if some are disappointed with certain ones (Such as Summoner). Fine, you're playing a white mage. Then you don't get your skills unless you gain enough AP to acquire them. Or would you rather wear armor that has your skills on it, or magicite that gives you abilities, and you can't unequip them until you've mastered them. Maybe a sphere grid you have to go through to learn them? Or FF11 route and find scrolls in shops or on monsters.

Hmmm? You're saying that those aren't applicable because they're single player games? And that FF11 is an old way of doing MMOs that just doesn't work in modern MMOs anymore? Huh... Funny that... Now then, back to making sure Blue mage HAS to collect every single ability in the game otherwise it's not blue!

Edit: While I'm at it. Blue mages
Quistis Trepe (VIII): 16 Blue spells
Blue Mage (V): 30 Blue Spells (One of which is Aero, white mage)
Strago (VI): 24 Blue Spells (One of which is Stone, Damnit White mage)
Kimahri (X): 12 Blue Spells. (One of which is Jump. Our bad on this one, Dragoons)
Quina (IX): 24 Blue Spells.
Enemy Skill Materia (VII): 24 Blue Spells.

Hmm.. Certainly seems like too large a number...
Coincidentally I think 24 is the max we can slot using that hotbar thing, but seriously out of the 49 abilties, they couldn't take 10-24 of them and make a rotation/set skills like a normal job would have? Heck it doesn't need a rotation that could be it's battle gimmick, using it's skills in any order the player chooses.