we never needed tp to begin with it was a ff11 unique thing that got carried over for no reason.


we never needed tp to begin with it was a ff11 unique thing that got carried over for no reason.


It got carried over because the original concept for the battle system was gonna be an extension of the revamped system they did at the end of 1.23. where you actually had to build TP in order to do ya powerful combos which would have made combat a lot more tactical and less button spammy. In a sense of do you do your combo when you get to 1000TP or keep building to 3,000TP for a bigger burst of your combos later kinda sense...
Skills in 1.23 felt alot more powerfull and had more weight because of this. where with the current system nothing carries any weight or feels like it packs a punch. it's just spam buttons to keep up some flashy lights and sparkles on your autoattacks. nothing feel special or powerful.
to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
Last edited by Dzian; 11-18-2018 at 07:42 AM.




This might be just me, but that system just felt like the ATB system on active. Not saying that's a bad thing as I still play games with an ATB system. I am just not sure it's 'with the times' so to speak as far as today's mmos go.
I like the old system too, you can use Cure on undead, use ICE on Ifrit, every skill is unique.It got carried over because the original concept for the battle system was gonna be an extension of the revamped system they did at the end of 1.23. where you actually had to build TP in order to do ya powerful combos which would have made combat a lot more tactical and less button spammy. In a sense of do you do your combo when you get to 1000TP or keep building to 3,000TP for a bigger burst of your combos later kinda sense...
Skills in 1.23 felt alot more powerfull and had more weight because of this. where with the current system nothing carries any weight or feels like it packs a punch. it's just spam buttons to keep up some flashy lights and sparkles on your autoattacks. nothing feel special or powerful.
to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
now they are only use for combo, all you need to do is press 123, every job, on every single enemy, from 2.0 to 4.0... LOL
if you like doing combos you can do it in 1.2x too,
Yes the maps,ui in 1.0 are suck, but there are many things:
gameplays, content designs, open world, quest quality, community, sense of adventure & immersion, player interaction, good memories, etc, in 2.0 are inferior to 1.2x
New =/= always better
It's like Sangokushi 12 & 13 for example, the graphics are prettier, but the gameplay is a lot worse than before, feels like a web game or adobe flash game.
Last edited by ShanXiv; 11-18-2018 at 03:00 PM.
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