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Thread: Removing TP

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  1. #1
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    we never needed tp to begin with it was a ff11 unique thing that got carried over for no reason.
    (7)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Musashidon View Post
    we never needed tp to begin with it was a ff11 unique thing that got carried over for no reason.
    It got carried over because the original concept for the battle system was gonna be an extension of the revamped system they did at the end of 1.23. where you actually had to build TP in order to do ya powerful combos which would have made combat a lot more tactical and less button spammy. In a sense of do you do your combo when you get to 1000TP or keep building to 3,000TP for a bigger burst of your combos later kinda sense...



    Skills in 1.23 felt alot more powerfull and had more weight because of this. where with the current system nothing carries any weight or feels like it packs a punch. it's just spam buttons to keep up some flashy lights and sparkles on your autoattacks. nothing feel special or powerful.

    to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
    (4)
    Last edited by Dzian; 11-18-2018 at 07:42 AM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
    This might be just me, but that system just felt like the ATB system on active. Not saying that's a bad thing as I still play games with an ATB system. I am just not sure it's 'with the times' so to speak as far as today's mmos go.
    (0)

  4. #4
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Dzian View Post
    It got carried over because the original concept for the battle system was gonna be an extension of the revamped system they did at the end of 1.23. where you actually had to build TP in order to do ya powerful combos which would have made combat a lot more tactical and less button spammy. In a sense of do you do your combo when you get to 1000TP or keep building to 3,000TP for a bigger burst of your combos later kinda sense...



    Skills in 1.23 felt alot more powerfull and had more weight because of this. where with the current system nothing carries any weight or feels like it packs a punch. it's just spam buttons to keep up some flashy lights and sparkles on your autoattacks. nothing feel special or powerful.

    to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
    I like the old system too, you can use Cure on undead, use ICE on Ifrit, every skill is unique.
    now they are only use for combo, all you need to do is press 123, every job, on every single enemy, from 2.0 to 4.0... LOL
    if you like doing combos you can do it in 1.2x too,

    Yes the maps,ui in 1.0 are suck, but there are many things:
    gameplays, content designs, open world, quest quality, community, sense of adventure & immersion, player interaction, good memories, etc, in 2.0 are inferior to 1.2x

    New =/= always better
    It's like Sangokushi 12 & 13 for example, the graphics are prettier, but the gameplay is a lot worse than before, feels like a web game or adobe flash game.
    (2)
    Last edited by ShanXiv; 11-18-2018 at 03:00 PM.