Quote Originally Posted by Shurrikhan View Post
Perhaps with a fundamental revision of that system what you're describing could have happened, but 1.23 was as far from tactical as you could possibly get.

Outside of reactives like Haymaker, there were only two actual TP costs in 1.23, either 1000 or 1500, due to the way the combo system worked.
there was a bit more to it than just TP. you had other elements such as incaspaicaitions and the then removed regimen system wehch they could have revised. but the incapacitations where still there. do you dragon kick from a bosses flank for increased damage or do you do it from the front or rear. slightly less damage but the possibility to break a bosses tail or head or some such. which could then make the rest of an encounter easier. break chimeras tail for example and now he cant tail swipe your party for the rest of the fight... bust a bosses arm and now his power punch is a lot more manageable..

there were also benefits to stockpiling tp. while it may have resulted in less dps over the course of an encouter it would allow for burstier spikes which proved usefull for many groups in things like garuda. with adds. untill such things as the blm exploits were discovered at least allowing the adds to be largely ignored. so it did have a trade off a little less damage over time for a little more damage when it was needed..

was it perfect no but it's something they could definitely have built upon and wouldhave been much more interesting than just do thesame static rotation every time regardless of what your fighting.