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Thread: Removing TP

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  1. #1
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90

    Removing TP

    Why is TP being removed? From a lore standpoint it makes sense, non magic classes use tactical points and magic classes use magic points. I still dont understand that we are still catering to people who get "confused" by having too many things to reference. Every class switching to just MP makes no sense. Why not make it a UI feature to switch the MP/TP bar depending on what class you are on, why is that so hard? I know some classes use both but thats an easy fix, all there skills will use either TP or MP.

    Its just a minor complaint but I thought it was an odd choice to have it removed completely.
    (3)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Because honestly, it doesn't matter what stat they use. This may be better depending on how else they change the system up. Reserving judgement until then.
    (13)

  3. #3
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,788
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    we never needed tp to begin with it was a ff11 unique thing that got carried over for no reason.
    (7)

  4. #4
    Player
    Dzian's Avatar
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    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Musashidon View Post
    we never needed tp to begin with it was a ff11 unique thing that got carried over for no reason.
    It got carried over because the original concept for the battle system was gonna be an extension of the revamped system they did at the end of 1.23. where you actually had to build TP in order to do ya powerful combos which would have made combat a lot more tactical and less button spammy. In a sense of do you do your combo when you get to 1000TP or keep building to 3,000TP for a bigger burst of your combos later kinda sense...



    Skills in 1.23 felt alot more powerfull and had more weight because of this. where with the current system nothing carries any weight or feels like it packs a punch. it's just spam buttons to keep up some flashy lights and sparkles on your autoattacks. nothing feel special or powerful.

    to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
    (4)
    Last edited by Dzian; 11-18-2018 at 07:42 AM.

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
    This might be just me, but that system just felt like the ATB system on active. Not saying that's a bad thing as I still play games with an ATB system. I am just not sure it's 'with the times' so to speak as far as today's mmos go.
    (0)

  6. #6
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Quote Originally Posted by Dzian View Post
    It got carried over because the original concept for the battle system was gonna be an extension of the revamped system they did at the end of 1.23. where you actually had to build TP in order to do ya powerful combos which would have made combat a lot more tactical and less button spammy. In a sense of do you do your combo when you get to 1000TP or keep building to 3,000TP for a bigger burst of your combos later kinda sense...



    Skills in 1.23 felt alot more powerfull and had more weight because of this. where with the current system nothing carries any weight or feels like it packs a punch. it's just spam buttons to keep up some flashy lights and sparkles on your autoattacks. nothing feel special or powerful.

    to this day i wish they'd go back to that system. was so much better and felt so much more powerfull when you did combos
    I like the old system too, you can use Cure on undead, use ICE on Ifrit, every skill is unique.
    now they are only use for combo, all you need to do is press 123, every job, on every single enemy, from 2.0 to 4.0... LOL
    if you like doing combos you can do it in 1.2x too,

    Yes the maps,ui in 1.0 are suck, but there are many things:
    gameplays, content designs, open world, quest quality, community, sense of adventure & immersion, player interaction, good memories, etc, in 2.0 are inferior to 1.2x

    New =/= always better
    It's like Sangokushi 12 & 13 for example, the graphics are prettier, but the gameplay is a lot worse than before, feels like a web game or adobe flash game.
    (2)
    Last edited by ShanXiv; 11-18-2018 at 03:00 PM.

  7. #7
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    There is really only one class I can think of that will be negatively impacted by this(unless they MASSIVELY reduce the costs). And that's RDM.
    (2)

  8. #8
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Avatre View Post
    There is really only one class I can think of that will be negatively impacted by this(unless they MASSIVELY reduce the costs). And that's RDM.
    Not just red mage paladin, dark knight, and bard use both as well.
    (7)

  9. #9
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    BRD, PLD, DRK use TP/MP.

    TP was a nonissue. Every melee has Goad, tp costs across the board have been reduced, ranged has Tactician for free, heavy TP cost actions like Fracture are gone, and Sprint is free.

    It's less about why was TP removed, but why was it still in Stormblood?
    (10)

  10. #10
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Wouldn't PLD also suffer a little as well? Maybe DRK, too?
    (5)

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