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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    One does not rule out the other.
    (0)

  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    One does not rule out the other.
    Yoshi-P's official reason for allowing power-leveling is to let high-level players play with their low level friends. Not to quickly skyrocket through the levels and blow through content (though some believe that may be the real reason he's okay with it, since this game is so lacking on content).

    If, indeed, it's just to let friends play together, level-sync would be a preferred option because it has fewer negative consequences than the /afk powerleveling we have going on right now. Then powerleveling could finally be controlled.
    (0)
    Last edited by Rowyne; 12-15-2011 at 12:56 PM.

  3. #3
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Rowyne View Post
    Yoshi-P's official reason for allowing power-leveling is to let high-level players play with their low level friends. Not to quickly skyrocket through the levels and blow through content (though some believe that may be the real reason he's okay with it, since this game is so lacking on content).

    If, indeed, it's just to let friends play together, level-sync would be a preferred option because it has fewer negative consequences than the /afk powerleveling we have going on right now. Then powerleveling could finally be controlled.
    No, it is to let low level players participate in endgame content with their friends faster.

    It is not wrong to disagree with that sort of intention, but that's why it is not entirely similar to level sync.
    (1)

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