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  1. #91
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    Eureka may be what finally cancels my account. They poured too many resources into it. I don’t raid and Eureka is terrible so there’s not much for me to do ingame. I’m just waiting to see if fan fest announces anything exciting. I would have canceled earlier but they take your house away from you now
    (13)

  2. #92
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Nahctyrn Bhaldornnsyn
    World
    Jenova
    Main Class
    Viper Lv 100
    For the next relic series I hope they don’t lock emotes and other items behind it. That’s not cool SE. good thing I can buy them off the market board I guess...
    (3)

  3. #93
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    "I hate eureka"
    Then don't do it
    "No"
    (8)

  4. #94
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by HyoMinPark View Post
    snip
    Blah blah blah blah

    First, I'm all for it to be deleted or canceled or whatever, I'm just telling you that ranting about "people don't like it but do it anyway isn't going anywhere they kill the game by promoting the thing they hate" don't help at all, people that don't want to do it, won't. They don't need you to define what their boundaries are. I brind explanation on why people do it anyway, I don't care about how its bad for the games future cause you don't have a clue about it neither do I.

    Don't tell me what I should do or don't you are nobody to tell me how to enjoy my game so be gone with your attitude.

    Wasn't here at Shirogane release so no, I don't see what you are talking about nor I care that much about it to be honest.

    Doing stuff we don't totaly enjoy for something we enjoy are like a daily basis for like, everybody on the planet even in games, never heard of "its a mean to an end, not an end in itself ?" or basicaly "The end justify the means" ? To me, getting my beloved reward and play with it for months sure justify being bored mere hours to get it.

    I'm all for improvement if people want to discuss them rather than "its bad don't do it or they'll make it worse".
    (3)
    Last edited by Nariel; 11-07-2018 at 10:44 AM.

  5. #95
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    I wouldn't mind seeing the last of Eureka early. It and Diadem have been by far the least fun aspects of the game for me, entering Eureka alone gives me a feeling of dread that I won't be getting a decent reward for the time I invest and I get bored very quickly and leave to do content that feels more engaging.

    Until they work out the time put in:reward received ratio with Diadem and Eureka styled stuff it will remain content that isn't engaging or fun.
    (2)

  6. #96
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nariel View Post
    so be gone with your attitude.
    Quote Originally Posted by Nariel View Post
    Blah blah blah blah
    Quote Originally Posted by Nariel View Post
    Wasn't here at Shirogane release so no, I don't see what you are talking about nor I care that much about it to be honest.


    Quote Originally Posted by Nariel View Post
    I'm all for improvement if people want to discuss them rather than "its bad don't do it or they'll make it worse".
    Hardly a "discussion" when your entire post is riddled with attitude, especially when you comically miss the point. No one said you shouldn't do Eureka if you value the relic enough. They simply said if you despise the content, doing it anyway tells the developers you can either be bribed or that it isn't all that bad. They typically use body count as an indication for whether something is successful. More so at this stage in development where they simply want to throw things out and hope it keeps people around while they focus on 5.0.

    So go ahead, do the relic. And I mean that sincerely. Just don't be surprised the developers continue to ignore feedback when enough people share this attitude and nothing about Eureka changes.
    (14)

  7. #97
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,813
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think that Pyros is a significant improvement over Pagos and takes us back to more of Anemos than anything. Pagos was too punishing and restrictive. Pyros feels like a good balance of decently-spawnable NMs under decent conditions (not 100x of whatever during a blizzard facing north while doing the Manderville).

    I wish there were more glamour in Pyros. Where's my fuma set or a dyeable woad set???
    (3)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - OK! ✅ to armor
    "... and mounts?

  8. #98
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70

    Eureka vs Dynamis and WHY those of us are still looking back at XI with respect.

    Eureka - a series of zones set upon a lost island of scholarly magic in Eorzea.
    Pros:
    * Part of FFXIV, it has beauty.
    * Relics weapons obtainable
    * New zone designs
    * Allowed for 144 people to cooperate, albeit in packs.
    * Anemos had equipment and upgrades to work on in the process of it's grind.

    Cons:
    * Horrible latency and heavy hardware stress for anyone without a modern PC build.
    * Glamour is nice, but to me it has never been a reward and (I know this is going to get me some grief) to make XI gear glamour only seems like such a low blow.
    * Misused RNG in so many ways
    * Pagos weapons only
    * 1 zone each release, for a grand total of 3 zones.
    * Copy and pasted enemies
    * Pagos turned people against one another with regards to exp/light gain where anemos was about working together to kill NMs.
    * Seemingly little thought and effort went into its balance or design.
    * Weapon and gear becomes obsolete it pretty gets dropped on the floor, if not with a new patch then with an expansion.

    I dont mind that yoshi-p wants us to discover what is part of eureka as a player base rather than just spoon feeding us all the details, however I'm a little disappointed in how he/they reacted when we didn't play their anemos the way they wanted just because they designed it wrong, like most I found anemos easy and somewhat enjoyable because the developers screwed up (choo choo). The grind wasn't as much of an issue, but then they proceeded to punish our earlier efforts with a combined time sink of what they originally planned for in anemos plus pagos in order to make up for the overall time sink design that relics traditionally have, it was extremely grueling in pagos without any other tangible reward(s) to show for it. Also where I've always taken issue with XIV is that if everyone can make a relic weapon it depreciates the value, for most in eureka the o-hat and cassie earring hold more prestige than any 4 relic weapons, to me this is just sad to even say much less bare witness too every person running around swinging relics. These are supposed to be the Best weapons in the game, but because this game has a steeeeep vertical progression they are now just weapons to melt down to add to the iron throne*coughs* excuse me, the iron hamster wheel that is progress.


    Dynamis - a series of zones set in an alternate universe version of Vana'diel; created of Nightmares, set in perpetual Darkness.
    Pros:
    * 7 zones on release.
    * Triggers for extended time
    * Co-operation and sharing time required both teams and individuals to talk and share
    * Currency dropped inside is marketable
    * Lasting results - even after the vertical increase with abyssea and seekers of alduin, you could upgrade the equipment with effort, usually significantly easier depending on if you spent the time obtaining the original piece.
    * Rewarded preparedness
    * Made friends
    * Thought was put into it's design and balance.

    Cons:
    * MONTHS of grinding for a single relic weapon
    * Mostly copied and pasted content environment and enemies
    * Little Skill required

    I liked dynamis even though I wasn't new designs because it offered something for everyone who did it and a chance to help my Linkshell create a relic; it was a team effort to produce something extremely strong and useful. I have never really been one to want the very best of everything and it was my pleasure to help my linkshell make something awesome rather than want it for myself, not to mention equipment dropped inside dynamis and when equipment stopped being what I needed we started to divide the currency obtained inside with the option to sell back to the linkshell on the spot, making everyone's efforts still equal. Cooperation was far more important in every aspect. Relic weapons were just SO hard and SO good people wanted to help others get them for the sake of an entire guild/LS/company, to say "look what we created". I'm sure people will find more Pros and Cons for dynamis this just happens to be what I could think of at the time, and the Pros simply outweigh the Cons.

    I wouldn't be so upset with SE if they didn't already have amazing design templates from XI within spitting distance, obviously the games are different they would have to adapt them but there is already so much more effort shown in those previous designs that the foreshadowing of XI still looms over XIV and it's why people like myself and others continue to mention it despite the hateful backlash it brings us. "Move on" they say, how can we when we see Palace of the Deep be such a hollow version of what we once new to be Nyzul, when Eureka and Diadem are such weak attempts at what dynamis succeeded in. All that we want (those of us still here from the XI days), is for yoshi's team to show at least the same amount of effort that tanaka's did, and have some balls to get off this hamster wheel they've made.
    (1)
    "It must be a thursday, I could never get the hang of thursdays."

  9. #99
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Do you have actual information on it and on how they think its a sucess ? I don't, last time I heard of it was weeks after anemos release. Back then yeah they were quite proud of it, telling their devs were so happy to go home to play some Eureka. But since then I don't have actual feedback about it.

    Do you know what modification they did due to the feedback they had ? Do you have the number of active player in every eureka instances ? Do you know how many people actualy do it ? Do you know at wich number of player actively playing it its a succes for the team ? If you have any of this, please share so it can be discussed.

    Yeah, sure people run after reward even when its not great content. wow big news, who could think of this when they put the reward behind less popular content since years. Oh does this mean they know its not popular and they want people to play it anyway cause it cost a lot of money ? Maybe.

    Maybe they already know its a huge pile of dump and they try their best to make it bearable after the huge backlash Pagos was because they kinda have to release it anyway.

    Maybe next expansion relic is already in the thinking with Eureka in consideration.

    People hated Atma, people did their atma anyway. Guess what ?! We do farm atma-like logos crist' but they drop like hot bread. Maybe they consider the fact people hated atma because of how low drop rate was and tried another way of making a time sink of it anyway, maybe because they don't rely only on raw number, maybe because its a millions of dollar worth compagny who make video games since decades who know ?! Yeah its a lot of maybe, because I don't blatantly throw "Devs do this, devs do that" without solid evidence.

    Do I like having to do thing I don't like for reward ? No. But if they continue its maybe because it work, you can be unhappy with it, I'm unhappy with it but until you can come up with a solution that can make everybody happy I'll stick with mine.
    (3)
    Last edited by Nariel; 11-07-2018 at 12:18 PM.

  10. #100
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    SE on the complaints about Eureka:



    I’m not happy the new hairstyle is in Eureka but I’m sure RMT will be ecstatic with their decision to put it in there. I miss the days when I could log on and get new hair on patch days. It was easy and cheap character customization we could have that won’t cause their servers to go into nuclear meltdown, since we get that excuse when we ask them for just about anything else.

    Anyway, please just burn Eureka already.
    (13)
    Last edited by Its_Elodie; 11-07-2018 at 11:39 AM.

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