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  1. #1
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Iscah View Post
    2. (I suspect) glamour restrictions cannot be selectively lifted and the rule that you are limited to items you can equip is "all or nothing". I suspect they cannot set it to "glamour everything" but make an exception that prevents certain items (ie. relic gear) from being used - and they consider keeping the relic gear locked as more important than freeing up the glamour system for everything else.
    They can be lifted. You're not actually equipping the item. You're just changing the looks. But the name, stats etc are all based on the actual item you can equip. This is why in the fitting room, you can mix all types of armor without an issue. If modders can do it easily, this should be a piece of cake for SE.
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,095
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alucard135 View Post
    They can be lifted. You're not actually equipping the item. You're just changing the looks. But the name, stats etc are all based on the actual item you can equip. This is why in the fitting room, you can mix all types of armor without an issue. If modders can do it easily, this should be a piece of cake for SE.
    I know you're not equipping the item. But still there are rules about whether a glamour is visible or not, and currently the question it asks is: "can you equip the item with this class?" (Result: relic gear is locked to the class because no other class is able to equip it.)

    The problem, then, is how is this rule applied, and in what ways can it be changed?

    If the question changes to "can you equip the item with any class you have leveled?", or remove restrictions entirely, relic gear is now able to be cross-glamoured once you raise both classes (and we assume they don't want that to happen).

    To achieve what they want, the system can't just ask that one question, it needs to recognise the relic gear as 'something special' and not just another piece of gear that is handled by the same rules as everything else.

    If they don't/can't do that, then their statements so far indicate that they would rather keep everything locked so the relic gear is 'safe', than throw open the doors and give people that option.

    I also have to wonder if at least some parts of the programming "can't see" your other classes - eg. compare the hunting log, which only marks enemies relevant to your current class, and doesn't give an indicator for anything else.
    (0)