Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 58

Thread: More Waste

  1. #11
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Actually, since the Scaevan gear seems to be this expansion's equivalent to the Ironworks/Shire sets, it's the one purchase that probably does have lasting value at this point.
    That's a fair point, but I was speaking more generally.


    With the short shelf life gear in this game has overall, none of it can really afford to take a really long time to acquire.
    (1)

  2. #12
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Excuse me to ask but how is that a waste ?

    Considering how awful people consider Eureka (not everyone), many didn't even step a foot in pagos or finished it.
    So tomestones weapons are still a thing for them.
    (0)

  3. #13
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by KDSilver View Post
    Excuse me to ask but how is that a waste ?

    Considering how awful people consider Eureka (not everyone), many didn't even step a foot in pagos or finished it.
    So tomestones weapons are still a thing for them.
    Yes, it's an alternate method, but I'm primarily talking about BiS kinda thing or next-to-BiS. If you don't do Pagos then sure.
    (0)

  4. #14
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by HyoMinPark View Post
    Not necessarily.

    Anemos offered i355 weapons, which was the same as Byakko, the current Ex primal. Right now, Suzaku is the current primal, and she offers i385 weapons. If Pyros follows Anemos’ formula, then the weapon won’t be better than the Genesis weapon (i385 versus i390). i385 also follows the 15 item level increases the Pagos weapon saw from Anemos (355 > 370; 370 > 385).

    If the Pyros weapon is i395 like some think it will be, the RNG substats will determine its worth over the i390 — bad rolls on the substats will not push it over the i390 weapon if the Tome weapon has good stats for the job (e.g., MCH, RDM, AST, WHM). As it stands now, for some jobs, the i390 weapon is garbage compared to the i385 Suzaku weapon despite item level because of bad substats (e.g., BRD—they don’t even want the i400 weapon because no Crit).

    I personally think Pyros will give i380 gear and i385 weapons because of prior precedents. And I think the fourth installment of Eureka will push it to i400 (so another 15 item levels) with an upgrade after a few weeks to push it to i405 and make it finally on par with the Savage weapon. SE is nothing if not predictable, after all.
    The previous eureka gear was i355 and better (w/ melds) than 'most' other pieces until delta and if it wasn't better it was plenty good enough until delta, however the point I was really trying to make is there are too many avenues for full sets of equipment; why does there always have to be a full set of gear for every job in every dungeon, why can't they space out the gear over multiple dungeons, space out the ilvls over multiple patches instead of vertically handicapping themselves, add new forms of difficulty beyond smash and grab. It would offer more opportunity to test different algorithms for dungeons, like exploratory dungeons with branching paths or ones you can't even finish all of in a single encounter. There are just so many things they COULD be doing but aren't because they've hemmed themselves into a pretty narrow development cycle.

    What really needs to be the focus for PVE now is how to make Free Companies viable, currently most people only join FC's to make money with airships or for social experiences, very few are actually driven to supporting members beyond bits of help here and there because: there is no need to have strangers help you with the adaptation of our matchmaking system. Personally I would propose more open world (server bound) content that pushes players to find bands of friends that can work together both out of self interest and group interest. Treasure Maps and Canals are a really good start if you ask me, it's almost a perfect alternative to a NM system, but it's not being utilized for more than glamour and housing. They could make regions of beastmen and enemies that you CAN'T traverse alone.

    These are just my thoughts though.
    (2)

  5. #15
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I tend to agree with the OP, it would be nice to work for some gear you can actually use for longer than 10 minutes before the next latest and greatest appears. This isn't just battle related either, it's all about gearing up, gearing up, gearing up, (with eye dropper speed due to lockouts) and very little about putting the gear to good use by making things simpler/more efficient, etc (other than getting the NEXT lot of gear). Need to make the latest and greatest crafting gear? ironically, that's a pain in the backside unless you already have said gear. Need to get all the big fish to get the best rod? well after you've done that, what exactly is there to fish with this rod as you already caught them all.... very circular and annoying logic.
    (5)

  6. #16
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I fail to understand the issue. Help me understand. Higher ilevels are brought in every patch, why would you not want this? I understand if you dislike or are against linear progression, but that is how this game is built. I personally would be upset if all my gear is BiS, and the next patch dropped and I could not progress or get stronger.

    Patches do not drop day to day, or even week to week, so please stop with the exaggerated comments with how quickly gear gets outdated. We are talking months between patches, and a new patch should put you right back to work. New expansions is where it is a good idea to allow 'sharpened' players to progress without much worry for upgrading, but only to a certain extent and that is one of the things I feel this game does really well. A sharpened player will not have to worry about upgrades for about half-way to max level, but after that, you have to continuously upgrade and that is part of the fun (in my eyes anyway).

    When you've reached the top, there is nowhere else for you to go. Why pave the path to boredom?
    (5)

  7. #17
    Player
    K1tt's Avatar
    Join Date
    Mar 2017
    Posts
    89
    Character
    Kitt Cat
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Ive got the tome weapon for my main (rdm) and the pagos weapon for my off job (blm). Its all glamour at the end of the day though unfortunately.
    (0)

  8. #18
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,047
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gemina View Post
    I fail to understand the issue. Help me understand. Higher ilevels are brought in every patch, why would you not want this? I understand if you dislike or are against linear progression, but that is how this game is built. I personally would be upset if all my gear is BiS, and the next patch dropped and I could not progress or get stronger.
    From the recent patch, the game introduced crafted gear, Omega gear and Scaevan gear all at once.

    I got some upgrade tokens from that, and spent them on my casting gear.

    Except already at the same time, I'm getting Genesis tomestones to start acquiring top level equipment... which I also want to spend on casting gear first.

    As I start to build my set of Scaevan gear, those so-recently-acquired Omega pieces are already obsolete.

    It's all just pixels on a screen, but it feels so wasteful.
    (5)

  9. #19
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gemina View Post
    I fail to understand the issue. Help me understand. Higher ilevels are brought in every patch, why would you not want this?

    Why do you want the best gear? I would assume most people want it because it gives them the best advantage at playing. better dps, better protection, etc etc. Once you've done that part, why not take advantage of it? I don't understand this "once people get the gear they don't log in again" mentality - why would you bother getting it if you plan to log off immediately and never use it?



    There's just too much emphasis on THE GEAR.
    (1)

  10. #20
    Player
    micropanther7's Avatar
    Join Date
    Mar 2014
    Posts
    580
    Character
    Peony Foxbriar
    World
    Louisoix
    Main Class
    Monk Lv 55
    Quote Originally Posted by Gemina View Post
    I fail to understand the issue. Help me understand. Higher ilevels are brought in every patch, why would you not want this? I understand if you dislike or are against linear progression, but that is how this game is built. I personally would be upset if all my gear is BiS, and the next patch dropped and I could not progress or get stronger.

    Patches do not drop day to day, or even week to week, so please stop with the exaggerated comments with how quickly gear gets outdated. We are talking months between patches, and a new patch should put you right back to work. New expansions is where it is a good idea to allow 'sharpened' players to progress without much worry for upgrading, but only to a certain extent and that is one of the things I feel this game does really well. A sharpened player will not have to worry about upgrades for about half-way to max level, but after that, you have to continuously upgrade and that is part of the fun (in my eyes anyway).

    When you've reached the top, there is nowhere else for you to go. Why pave the path to boredom?
    It's not about having the progression of gear halted for people, it's about having their current gear be viable for a bit longer than just one patch cycle. I refuse to get on that hamster wheel of progression, but it's not an issue for me because I don't raid.
    (3)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast