Excuse me to ask but how is that a waste ?
Considering how awful people consider Eureka (not everyone), many didn't even step a foot in pagos or finished it.
So tomestones weapons are still a thing for them.


Excuse me to ask but how is that a waste ?
Considering how awful people consider Eureka (not everyone), many didn't even step a foot in pagos or finished it.
So tomestones weapons are still a thing for them.
I tend to agree with the OP, it would be nice to work for some gear you can actually use for longer than 10 minutes before the next latest and greatest appears. This isn't just battle related either, it's all about gearing up, gearing up, gearing up, (with eye dropper speed due to lockouts) and very little about putting the gear to good use by making things simpler/more efficient, etc (other than getting the NEXT lot of gear). Need to make the latest and greatest crafting gear? ironically, that's a pain in the backside unless you already have said gear. Need to get all the big fish to get the best rod? well after you've done that, what exactly is there to fish with this rod as you already caught them all.... very circular and annoying logic.




I fail to understand the issue. Help me understand. Higher ilevels are brought in every patch, why would you not want this? I understand if you dislike or are against linear progression, but that is how this game is built. I personally would be upset if all my gear is BiS, and the next patch dropped and I could not progress or get stronger.
Patches do not drop day to day, or even week to week, so please stop with the exaggerated comments with how quickly gear gets outdated. We are talking months between patches, and a new patch should put you right back to work. New expansions is where it is a good idea to allow 'sharpened' players to progress without much worry for upgrading, but only to a certain extent and that is one of the things I feel this game does really well. A sharpened player will not have to worry about upgrades for about half-way to max level, but after that, you have to continuously upgrade and that is part of the fun (in my eyes anyway).
When you've reached the top, there is nowhere else for you to go. Why pave the path to boredom?
Why do you want the best gear? I would assume most people want it because it gives them the best advantage at playing. better dps, better protection, etc etc. Once you've done that part, why not take advantage of it? I don't understand this "once people get the gear they don't log in again" mentality - why would you bother getting it if you plan to log off immediately and never use it?
There's just too much emphasis on THE GEAR.

Because what are you going to login to use that gear on, what challenge is there if you've already done the previous stuff? I myself dont even see a reason to get all the gear after I beat the savage and ex content, the gear serves little purpose in the next patches content but a minor edge and the prestige of it is gone with the arrival of new equipment.
First of all it isn't a linear progression, it is called a vertical progression because like it or not ilvl is just the same as level, the only difference being that this way they can apply different scalings with these stats if they so choose, and have with SB (example: look at the HP increase from a level 50 character to level 60 and then to 70). Where as a Horizontal progression minimizes the amount of numbers being increased and focuses primarily on the changes in what those numbers do in fights (XI horizontal, XIV vertical). Why this matters is because the turnover for useful equipment is greater, the value of the equipment is deteriorated exponentially faster and most importantly the effort spent obtaining the equipment has massively diminishing returns. What this all means is the difference is the lasting feeling of accomplishment vs. "that guy who bought a jump potion, killed 12 dungeons and now has the same weapon that's stronger than the one I spent 7 weeks obtaining", this doesn't even take into effect the broken relic quest lines (which happens to be why I dont consider Eureka weapons relic weapons) and this harsh turnover has been never ending.
What this also provides is more narrow parameters for the developers to pump out content for, they dont have to try anything new they can just keep shelling out the same exact format of dungeons and raids over and over. To some that is fine but to many gamers we like to see new things besides shiney graphics. Mechanics beyond aoe targets and splashing donuts and duty actions. We want combos, weaknesses, strengths, adapting enemies, randomized mechanics, something that isn't rinse and repeat memorization.
Last edited by azura84; 10-31-2018 at 06:35 PM.
Thats' the exact point I was making. It's a self-sustaining mousewheel, and we end up never allowed to gear all classes because of the deliberate bottlenecks. relaxing/removing the caps on the gear, then giving you something to actually do once you have it. and seriously, if the only reason you play is just to get the best gear then un-sub, I'm struggling to see why the game should be catering to that sub-group. It holds everyone back who'd prefer to be doing more rather than being capped in 2 days.
something like the 380 gear does not need capping at all frankly, it's not the best gear, it never will be, and it has a lifespan of about a month. It's the exact thing they should be opening to those with multiple characters to gear while they limit the highest gear.

I really dont want to make this about slinging crap around. I dont know what you're arguing if i'm stating your exact point, is the point i made WHY you play or is it why you want change because i was stating it's why I want change and your argument seems to be why it should remain the same. Second, the current system is designed around BiS, I happen to like getting BiS but it is in no way the only reason I play the game either. If it was it's still not a reason to try and make someone un-sub, there are plenty of people who enjoy being best, that's why SE makes ladders for PotD, HoH and PvP, and why there are whole groups committed being first at completion. Just because you and I dont prefer that type of gameplay doesn't mean they should be criticized and told to un-sub. I'm not saying the game should cater to a sub group, but the way gear is progressed right now there is zero longevity to any accomplishment. All I'm asking is they straighten out the drastic difficulty spike so there is more ways and places to obtain gear and apply more quests that support gear progression or find another way to make it seem like putting that 405 weapon on the ground after the first dungeon of 5.0 doesn't feel like a complete waste.
It's not about the path it's the road to the path, if you wanted to craft gear which is ilvl 380 which is on par with the Omega normal stuff then you only did normal to unlock Savage so no reason to go in there unless you're min maxing a quick upgrade. Not to mention the ilvl 370 raid gear and raid weapons are obsolete due to Suzaku EX being out at the same time so oops that's outdated too after 2 months of doing raid content, not to mention if you get an ilvl 400 piece then the tome gear you got on the same day is already inferior to it.
Gear has no longevity and that's a big issue even the Eureka gear which was ilvl 355 which is already obsolete and the only reason it was "better" than Sigma normal gear was it had 5 ilvls and more sockets however the way FFXIV works is main stats > secondary making STR/DEX/INT etc much more valuable vs CRIT/DET/DH.
We go through gear faster then we throw it away honestly it's kind of crazy that gear is just stats and glamour it has no real meaning, I remember playing WoW, Aion, Tera, GW2 and being like damn this weapon is super strong and it'll last me for a long time not to mention it looks awesome. The only satisfaction I have gotten was the last relic step in HW and it wasn't a "omg YES THIS WEAPON IS THE BEST WOOO" it was more like "thank god it's over never again" and this new relic I am not even gonna try since it's so terrible.
Gear progression needs a change for the better I'm tired of this glamour is endgame or just adding 2 extra materia slots why can't we have something new? What's wrong with that? 2 extra +40 crit materia isn't as awe inspiring as the *Edgey Death Destroyer 9000 with chance on hit to hit 5 times and summon the Lord of Hell himself to buff you and your allies for 10 seconds while playing the Devil Went Down to Georgia* I feel cheated really.
Sadly crafted rings are BiS for tanks if you wanna min max your stats so yeah they do overlap creating an issue that hasn't been solved for many years enabling the normal Omega raid accessories obsolete if you're a hardcore or even a midcore raider, which supports my other statements on what you said.
Last edited by Awful; 10-31-2018 at 06:27 PM.
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