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  1. #1
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    HyoMinPark's Avatar
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    Quote Originally Posted by azura84 View Post
    I know you can obtain the Scaevan Magitek weapons via Savage Alphascape but it's now finally week 7 in which you can get them with Genesis and you're already releasing new content that will dwarf the weapon (Eureka).
    Not necessarily.

    Anemos offered i355 weapons, which was the same as Byakko, the current Ex primal. Right now, Suzaku is the current primal, and she offers i385 weapons. If Pyros follows Anemos’ formula, then the weapon won’t be better than the Genesis weapon (i385 versus i390). i385 also follows the 15 item level increases the Pagos weapon saw from Anemos (355 > 370; 370 > 385).

    If the Pyros weapon is i395 like some think it will be, the RNG substats will determine its worth over the i390 — bad rolls on the substats will not push it over the i390 weapon if the Tome weapon has good stats for the job (e.g., MCH, RDM, AST, WHM). As it stands now, for some jobs, the i390 weapon is garbage compared to the i385 Suzaku weapon despite item level because of bad substats (e.g., BRD—they don’t even want the i400 weapon because no Crit).

    I personally think Pyros will give i380 gear and i385 weapons because of prior precedents. And I think the fourth installment of Eureka will push it to i400 (so another 15 item levels) with an upgrade after a few weeks to push it to i405 and make it finally on par with the Savage weapon. SE is nothing if not predictable, after all.
    (11)
    Last edited by HyoMinPark; 10-31-2018 at 09:35 AM.
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  2. #2
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    azura84's Avatar
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    Quote Originally Posted by HyoMinPark View Post
    Not necessarily.

    Anemos offered i355 weapons, which was the same as Byakko, the current Ex primal. Right now, Suzaku is the current primal, and she offers i385 weapons. If Pyros follows Anemos’ formula, then the weapon won’t be better than the Genesis weapon (i385 versus i390). i385 also follows the 15 item level increases the Pagos weapon saw from Anemos (355 > 370; 370 > 385).

    If the Pyros weapon is i395 like some think it will be, the RNG substats will determine its worth over the i390 — bad rolls on the substats will not push it over the i390 weapon if the Tome weapon has good stats for the job (e.g., MCH, RDM, AST, WHM). As it stands now, for some jobs, the i390 weapon is garbage compared to the i385 Suzaku weapon despite item level because of bad substats (e.g., BRD—they don’t even want the i400 weapon because no Crit).

    I personally think Pyros will give i380 gear and i385 weapons because of prior precedents. And I think the fourth installment of Eureka will push it to i400 (so another 15 item levels) with an upgrade after a few weeks to push it to i405 and make it finally on par with the Savage weapon. SE is nothing if not predictable, after all.
    The previous eureka gear was i355 and better (w/ melds) than 'most' other pieces until delta and if it wasn't better it was plenty good enough until delta, however the point I was really trying to make is there are too many avenues for full sets of equipment; why does there always have to be a full set of gear for every job in every dungeon, why can't they space out the gear over multiple dungeons, space out the ilvls over multiple patches instead of vertically handicapping themselves, add new forms of difficulty beyond smash and grab. It would offer more opportunity to test different algorithms for dungeons, like exploratory dungeons with branching paths or ones you can't even finish all of in a single encounter. There are just so many things they COULD be doing but aren't because they've hemmed themselves into a pretty narrow development cycle.

    What really needs to be the focus for PVE now is how to make Free Companies viable, currently most people only join FC's to make money with airships or for social experiences, very few are actually driven to supporting members beyond bits of help here and there because: there is no need to have strangers help you with the adaptation of our matchmaking system. Personally I would propose more open world (server bound) content that pushes players to find bands of friends that can work together both out of self interest and group interest. Treasure Maps and Canals are a really good start if you ask me, it's almost a perfect alternative to a NM system, but it's not being utilized for more than glamour and housing. They could make regions of beastmen and enemies that you CAN'T traverse alone.

    These are just my thoughts though.
    (2)

  3. #3
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    Quote Originally Posted by azura84 View Post
    The previous eureka gear was i355 and better (w/ melds) than 'most' other pieces until delta and if it wasn't better it was plenty good enough until delta
    Your timeline is a bit incorrect.

    Anemos was not released until the 4.2x series, in which Deltascape was already over and the current baseline for the tier was i350 (crafted gear). The Anemos gear was i350 with 5 guaranteed meld slots; the weapon i355 with 5 guaranteed meld slots. Gear was on par with the i350 crafted and Sigmascape normal mode gear, and the weapons were on par with Byakko Ex - both of which were released in Patch 4.2.

    I was progging V8S with the i350 Anemos body piece because it was better for BRD than the i370 Mendacity body, offered better substats and 5 VI Crit melds spots (which put it ahead of the i350 pentamelded crafted piece), and BiS was the Diamond Coat of Aiming. I was not clearing Deltascape (4.0~4.2) or progging UCoB (4.1) in any piece of Anemos gear; it was all Genji/Augmented Creation gear — because the cap was i340 at that time, and you couldn’t obtain any i350/i355 gear.

    So, technically, Anemos gear was better than the Deltascape gear, which was only i340 and now obsolete because it was a new tier. Some of the i345 +2 pieces are actually in BiS sets for the Unending Coil of Bahamut.

    Quote Originally Posted by azura84 View Post
    This is actually their attempt to keep crafting relevant and yes it is sad and very minimal.
    It really isn't.

    Tank accessories have involved crafting accessories since Deltascape because you can pentameld them, and the Savage accessories do not offer enough in terms of stats to offset the gains from pentamelds (mainly with regards to STR because the STR value is lower on the Savage accessories for both Deltascape and Sigmascape—Alphascape is a bit better but I believe that there are still a few tanking accessories that are i380 crafted).

    Other jobs have used pentamelded accessories since Sigmascape as well because of being able to pentameld substats - BRD used an i350 bracelet with nothing but critical hit in it because the Savage bracelet and Mendacity bracelet offered 0 Crit, and that substat is more important to a BRD than any other. We sacrifice main stat and weapon damage if there's enough Crit involved.

    The crafted accessories being BiS is not intended by the developers. They tried to improve the i340 Savage over both i320 crafted and the old i270 accessories by slapping STR on them (because, at the start of 4.0, accessories were now locked to role and fending did not have STR on them). Worked enough for people to not actually prog Deltascape in i270, but the i320 crafted were still better because you could pentameld them.
    (2)
    Last edited by HyoMinPark; 10-31-2018 at 09:33 PM. Reason: Typooo it’s early here
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  4. #4
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    Meeeeeh we don't have an alternative to savage weapons!
    Meeeeeh we the wannabe relic came to late!
    And now:

    Meeeeh we have too many options to obtain a propper weapon!!!!

    Sorry but its just mindblowing how people always have to complain about everything even if they don't even have to get everything to play the game properly....
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
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  5. #5
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    Quote Originally Posted by Ilan View Post
    And now:
    Meeeeh we have too many options to obtain a propper weapon!!!!
    Sorry but its just mindblowing how people always have to complain about everything even if they don't even have to get everything to play the game properly....
    To me it's more mindblowing how people blow everything out of proportion, when my argument is pretty specific and not a problem with everything, my problem is with the stagnating design of the games use of equipment. I have my own beliefs where this stems from and reasons it can be changed, but my argument about this is more about the fact they could be doing more to make the equipment last a little longer, or provide some means for the premium pieces of gear we earned to amount to more than just a miniscule and meaningless bit of Grand Company Seals. Also my argument doesn't at all mention how there is "too many options" now.
    (0)
    Last edited by azura84; 11-01-2018 at 11:26 AM.

  6. #6
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    Quote Originally Posted by azura84 View Post
    To me it's more mindblowing how people blow everything out of proportion, when my argument is pretty specific and not a problem with everything, my problem is with the stagnating design of the games use of equipment. I have my own beliefs where this stems from and reasons it can be changed, but my argument about this is more about the fact they could be doing more to make the equipment last a little longer, or provide some means for the premium pieces of gear we earned to amount to more than just a miniscule and meaningless bit of Grand Company Seals. Also my argument doesn't at all mention how there is "too many options" now.
    You are in the faction that complains about too much stuff, you can't argue about that.

    Sure it would be nice if gear would last longer but it never has and lets be honest here, the wannabe relic came way to late to be relevant in any way. Also a lot of people who did the real relics won't do this crap either so for them the tome or crafted weapon lasts long enough.
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  7. #7
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    Quote Originally Posted by Ilan View Post
    You are in the faction that complains about too much stuff, you can't argue about that.
    I'm really not, i've been playing this game since 1.0 release, I love the game but it's stagnant. I also haven't posted often on these forums because I don't like to complain. I've made maybe 3 threads and have 111 replies as of right now; that's not a lot of complaining. It shouldn't matter even if I was, that's what a forum is for, to express one's opinions and insight in a community they are apart of. As adults we shouldn't be slandering opposition we should be understanding, and weighing of opposition even if we disagree.

    Quote Originally Posted by Ilan View Post
    Also a lot of people who did the real relics won't do this crap either so for them the tome or crafted weapon lasts long enough.
    I'm one of those people, and I'm the one saying: it's not lasting long enough.
    (0)

  8. #8
    Quote Originally Posted by azura84 View Post
    My entire argument is they need to make the gear last longer in general
    Quote Originally Posted by azura84 View Post
    but my argument about this is more about the fact they could be doing more to make the equipment last a little longer
    you said this twice but why should the gear last longer?
    (1)