To give you my personal perspective of why I think there’s a “lack of content”, I think there’s a lack simply because there’s nothing new or innovative being introduced, there’s nothing being introduced that lasts in terms of lifetime of the content relative to new patch releases, and there’s no reason to go back and do older content short of nostalgia or vanity farming.
Eureka was supposed to be the “new and innovative” content for 4.0, but it’s just a reskinned Diadem (which flopped, not once, but twice in Heavenward) that attempts to emulate older MMO grinds, but it missed the mark by a mile by taking the things people disliked from old-school MMO grinds and forcing them into a game that just isn’t designed for it. And the Relic, of all things, is tied to it—which is something that is supposed to keep the casual playerbase occupied in the same way Savage (and Ultimate) is supposed to occupy the raiders (and even raiders participate in the Relics). If the Relic wasn’t in Eureka, people wouldn’t touch it. And I think the developers know this.
And it doesn’t stop at Eureka—HoH was a reskinned PotD; “expert” dungeons are repetitive and faceroll; 8-mans are glorified trial fights as opposed to actual raids; 24-mans are fun, but they’re every other patch, and short of getting one in Alliance Raid Roulette, there’s not much reason to go back to them other than nostalgia because they’re no longer relevant. There’s not much reason to go back and do any of the older content aside from nostalgia, or maybe glamour or mounts for some. Previous relics used to keep older content relevant by tying steps to participation, but that’s not the case now that the Relic is stuck in Eureka.
The content formula itself is predictable enough I could sit down and map out how the rest of the expansion is going to go in terms of content we’ll get. If the formula doesn’t change, I could do the same for the entirety of 5.0. And the content we’re receiving just doesn’t last the fifteen weeks between patches when more “major content” is supposed to be released.
I’m not saying the developers need to throw surprise curve-balls every patch, but they need to think of adding things people can look forward to each major patch, things that will last longer than a couple of weeks, and things that aren’t reskins and that mold well with FFXIV. And I mean this for the majority of the playerbase, because right now the only content I’ve personally found that has lasted long enough between patches is Ultimate. And that’s just for the 1% (and raiders better than me had it cleared in a couple weeks, farmed it weekly, and some did optimization runs of it because what else do you do at that point?).
The repetition of formula, combined with the way SE would rather stagger-release content to keep people subscribed and the way they’ve made running older content not at all worthwhile, has caused the game to grow incredibly stale, especially for players who have been playing for a really long time. Sidequests aren’t really a remedy for that, in my opinion—especially for those who have already completed all of the sidequests. It’s not content that lasts—it’s one and done—and I think that’s the main complaint a lot of people have. Content is just stretched too thin, and it doesn’t last long enough between patches. And there’s nothing new being introduced, just reskins that tend to be more disappointing than their original incarnation (HoH and PotD) or flop just as hard (Eureka and Diadem).
I’m sure my opinion will probably be dismissed by some because “you’re a raider”, but it’s my opinion. And I’m not one who no-lifes content to the point where I finish it all in a day or a week, because I go to school full-time and I also like to spend my free time doing other things (like reading and writing). I log in, at most, for a couple hours in the evening; rarely do I spend all day actively playing the game anymore. I spent the most time in-game when I was progging Ultimate compared to the time I spend in it now progging Alphascape. I’ve even “saved up” doing content to try and give me reasons to log in during the 4.5 draught we’re inevitably going to have. Because, if I hadn’t, why even log in?
And it does have me concerned about 5.0. Is it going to be more of the same? Are they going to listen to the constructive criticisms, or just continue to push their “vision” onto the playerbase? I can only hope that the developers actually listen to some of the reasonable feedback—I can only hope that they don’t stick the relic in a piece of content like Eureka and instead tie it to more types of content like ARR and HW was.
And one day I will not write a novel as a response to someone.