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  1. #1
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    REMOVE DPS STANCE

    Yes I said it. All this damage blather is half the problem and the main reason that tanks don't feel like actual tanks but just fat DPSes. I'd just merge all the DPS abilities with the tank stance itself and rework encounters so that the tank's primary functions are aggro management and CD usage. To that end, keeping aggro should be a challenge that the tank actively has to work on instead of the brainless one combo job it is now. OTs could simply have a rotation or abilities that keep their aggro down until they need to swap.

    Either way, tanking needs a huge overhaul in this game cause it's the most poorly designed role by a country mile
    (1)

  2. #2
    Player
    saltlife's Avatar
    Join Date
    Oct 2018
    Posts
    3
    Character
    Terrible Parser
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aquaslash View Post
    REMOVE DPS STANCE

    Yes I said it. All this damage blather is half the problem and the main reason that tanks don't feel like actual tanks but just fat DPSes. I'd just merge all the DPS abilities with the tank stance itself and rework encounters so that the tank's primary functions are aggro management and CD usage. To that end, keeping aggro should be a challenge that the tank actively has to work on instead of the brainless one combo job it is now. OTs could simply have a rotation or abilities that keep their aggro down until they need to swap.

    Either way, tanking needs a huge overhaul in this game cause it's the most poorly designed role by a country mile
    I think an overhaul is a bit much, but I say something a bit more exciting than the one button combos could be in order since PLD and WAR are kinda stale. If anything, don't think of them as "Tanks" so much as "support DPS" in the fact that they give room for actual DPS to do damage and ease burden on healers. Everybody likes doing damage. If anything, give tanks a bit more engaging of a rotation to supplement how "brainless one combo"y they are. Nothing too complex that it gets in the way of complicating a rotation along with giving out buffs or CD usage.

    Quote Originally Posted by Aquaslash View Post
    OTs could simply have a rotation or abilities that keep their aggro down until they need to swap.
    This argument is counter intuitive to your entire statement. They would operate the same way except they would just do less damage which isn't worth doing anything apart from how we have tanking now.
    (0)

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